I have had this idea for creating a dungeon for DW that has “regions” and the rooms would be cards that have moves on them. They (rooms) could be presented in any order randomly, or linked together ahead of time (and there would be a map showing a default configuration at the end). Additionally, this dungeon would have some new magic items, monsters and a compendium class. The primary reason for doing/creating this would be to learn more about Dungeon World’s inner workings (I’ve only run 4 games at this point, but have been running D&D and creating things for it for 24+ years now). In the end, the goal would be to have a PDF to share with others (for free).
I created a VERY crude/basic mockup of the general layout/idea and was hoping to get some feedback on it. Specifically, is there any desire for something like this from GM’s out there? Not just from you, but from what you are seeing from others as well. Would something like this fit/work well with DW?
I know this will not be an original concept/approach to creating a dungeon, but really this would all be a way for me to express some story elements and ideas I have that I think would be fun and would work well in said format.
Finally, any tips/advice you might have would be appreciated. I want to make this fit with the DW vibe (my biggest concern right now), so part of my focus (for example) would be making this work within the “leave blanks” framework.
I’m suddenly reminded of Talisman…
Peter Johansen Is that a good or bad thing, and why? (Not familiar with it myself)
It’s not good or bad. If randomness is what you’re going for, anyway.
I think the advantage would be that you have plenty of tools to fall back upon without having to improvise things, but you may not be able to craft a dungeon that makes sense if you just pick random features. I think this sort of thing has been done before, using tables instead of a deck of cards.
Pavel Berlin Interesting you should mention computers… 😉
This is a cool idea! I’ve been messing around with dungeon rooms or components as ‘monsters’ as well, a concept I stole from Inverse World.
https://plus.google.com/113847025671240258531/posts/PBYN68wsujF
In the interest of “draw maps, leave blanks” you could have a question or two on each card to help set the stakes and inspire play.
If theming is an issue, you could just create themed decks, and the GM can just mix and match them to get the feel they want.
Sounds most cunning my good sir!
Adrian Thoen Omg, thanks for linking to that – I saw that image, likely back when you first posted it, and it’s been in my head as something to look for again. I’ve been thinking, “yea, they had some info on cards… and it was related to rooms… I really should find that”. Excellent, thanks! Great ideas/feedback as well, thank you 😉