#wizardweek !

#wizardweek !

#wizardweek !

Lets realtalk about what is possibly my favourite move in the core play books: the wizards Ritual.

As a GM and a player, I love the “yes, but!” Or “yes, and!” The move states.


When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:

• It’s going to take days/weeks/months • First you must __

• You’ll need help from __

• It will require a lot of money

• The best you can do is a lesser version, unreliable and limited • You and your allies will risk danger from __

• You’ll have to disenchant __ to do it

Ritual is perfect for creating exciting scenes as the wizard tries to focus on the magics they’re channeling and everyone else protects them or helps!

It also shows you can do anything with magic, if you can find the power and are willing to pay the price.

Who’s had amazing cool rituals in their games?

2 thoughts on “#wizardweek !”

  1. I parleyed through a Druid with a starving wolf pack that I would make them invisible, scentless, and silent for a full lunar cycle if they let us pass. Ritual cost… I had to smell like, and sound like a wolf and my eyes went wolf as well for the duration. Let me tell you, the stink from ten wolves is gnarly. I used it to knock out a guard later on.

Comments are closed.