11 thoughts on “Ars Magica DW Hack… Crazy? Brilliant? Boring? Already been done?”

  1. Definitely possible. The holding options in the original AW were inspired by Ars Magica, and I think Johnstone has made an Ars Magica inspired Elementalist class.

  2. I’ll have to take a look at the Mage playbook. And I haven’t explored the PbtA engine yet. From what I hear, I imagine it could be a solid platform for an Ars Magicka hack.

  3. I haven’t looked over the Mage playbook yet, but it sounds promising. I reread the Hardholder, Chopper and Hocus last night and I have to agree that PbtA is looking very promising for many aspects of this hack.

    Can’t wait to get home from work and back at it.

  4. I like DW and Ars but would rather play one or the other. I feel they scratch two different RP itches, IMHO.

    Still would love to see how it turns out. Please keep us posted!

  5. I know exactly what you mean Eric Lochstampfor. The problem is that the method ArM uses to scratch that itch is more rules-heavy and “homework” dependent than my group is willing to commit to.

    I feel like this hack is a love letter to ArM in the same way DW is a love letter to Basic D&D. I want to pinpoint what it is that I love about ArM and then wrap PbtA and DW sensibilities around that core.

    Most of the work I did on this last night revolved around finding those core aspects. I’ll post my findings when I get home from work tonight.

  6. Well there are some make magic item moves that I’ve seen here at the Tavern. They’d be a good place to start translating the many Laboratory rules and abilities of Ars Magica

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