Ars Magica DW Hack… Crazy? Brilliant? Boring? Already been done?
I’m guessing the last one, but my Googlefu failed to find it.
Ars Magica DW Hack… Crazy? Brilliant? Boring? Already been done?
Ars Magica DW Hack… Crazy? Brilliant? Boring? Already been done?
I’m guessing the last one, but my Googlefu failed to find it.
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sounds cool…
Definitely possible. The holding options in the original AW were inspired by Ars Magica, and I think Johnstone has made an Ars Magica inspired Elementalist class.
I’ll be taking some notes tonight. We’ll see if the pondering translates reasonably to text.
I want to play this hack, ever so much.
Do you have the Mage playbook? Depending on how closely you want to be true to Ars Magica, you could use the different Foci as Houses of Mages.
DW is not the best base for it but the PbtA Engine definitely is.
I’ll have to take a look at the Mage playbook. And I haven’t explored the PbtA engine yet. From what I hear, I imagine it could be a solid platform for an Ars Magicka hack.
I haven’t looked over the Mage playbook yet, but it sounds promising. I reread the Hardholder, Chopper and Hocus last night and I have to agree that PbtA is looking very promising for many aspects of this hack.
Can’t wait to get home from work and back at it.
I like DW and Ars but would rather play one or the other. I feel they scratch two different RP itches, IMHO.
Still would love to see how it turns out. Please keep us posted!
I know exactly what you mean Eric Lochstampfor. The problem is that the method ArM uses to scratch that itch is more rules-heavy and “homework” dependent than my group is willing to commit to.
I feel like this hack is a love letter to ArM in the same way DW is a love letter to Basic D&D. I want to pinpoint what it is that I love about ArM and then wrap PbtA and DW sensibilities around that core.
Most of the work I did on this last night revolved around finding those core aspects. I’ll post my findings when I get home from work tonight.
Well there are some make magic item moves that I’ve seen here at the Tavern. They’d be a good place to start translating the many Laboratory rules and abilities of Ars Magica