(I think) I finally figured out what bugs me about Fronts.
I’ve had a long history of struggling with Fronts in this game. I said in my RPGnet review that I wanted that chapter revised one more time, and I’ve played with different ways to try to make it make more sense for me.
But looking at AW again, I think I may have figured out my fundamental problem here. It’s that in this game I DON’T UNDERSTAND WHAT A ‘FRONT’ IS. Dangers I totally get. I can make dangers all day, and I see their use.
But what’s a Front?
In AW, a Front is an expression of a fundamental scarcity, which is what the game is about. So a particular Front might have mutants and a disease and Tum Tum and a cult in it, but what pulls it together and makes it a Front is that it’s about water and the need for it.
In DW, the Fronts chapter never (that I can find) defines a Front in that kind of way. It’s like they’re just…file folders. There’s no fundamental reason for it to exist or to pull all these dangers together. The example front in the book is kind of a location, kind of an event. And it’s out of context.
So for me, as a big-picture-first kind of person, I think that’s my problem. They say “first choose Adventure Front or Campaign Front” and I say “Campaign, of course” and then they say “Choose 2-3 dangers” and I say “But what is this thing?” and I’ve never gotten an answer to that, at least not one that makes sense enough to stick with me.