I have to run a three hour session of DW so I’m trying with this Dungeon Starter
It is the dawn of a decisive battle on the plain
who fight this battle?
-if you enlisted
which of you insisted to enlist as mercenaries?
what are the rumors about the ruins east of the battlefield?
Who is to blame for the fact that you are losing?
In what regiment are you?
what is the suicide mission for which you volunteered?
Which reward they promised you?
What do you think will happen to the loser army ?
-if you did not enlist
how come you came out from the ruins through a secondary exit?
What were you looking for?
who prevented you from getting it?
which of you triggered the trap that brought down the exit tunnel as you went out?
What do you do now that you are facing a cavalry charge?
-the armies lined up at dawn, with banners waving
-the tortured bodies after a massacre
-the smell of the blood, carried by the wind, even at the entrance of these ruins
-abominable beings awakened by this smell
-forgotten ancient ruins beneath the vegetation
-ragged vagabonds frightened by fog
-the darkness in the subsoil
-the camp buzzing with activity
-the general who gives orders to the officers, concerned about the trend of battle
-wounded people who complain, devoid of hope
-the rumble of the charging chivalry
-distant sounds in these tunnels otherwise uninhabited
-a race against time, other adventurers in search
-the last bastion of resistance
-crypts of ancient heroes
-the official arrogant and incompetent
-the leader bloodthirsty and ruthless
-prisoners dragged in the mud and / or sacrificed
-havoc in the night in the field
-the dawn of a victory
I will think also some custom move, like
When you are in the heat of the battle…
Critics or suggestions?