Originally shared by Adrian Thoen
I’ve been thinking about rules in general, and PBTA moves in particular, in regards to the tension point, where intent and uncertainty meet, and you reach for the dice (or other method of resolution)
Volley in dungeon world is an interesting example. Reading the breakdown of volley, it makes sense that you take aim, roll, and then make a choice on the 7-9 result about how you follow through.
Other games might have the tension point after you’ve taken the shot, but I think volley is at a point where it gives the player and GM more interesting choices about what happens.
So, do you have any examples of interesting or effective tension points for the rules or moves to intervene? Any that don’t make as much sense for you?