What is a Trap
What constitutes a Trap? Can a magic circle trap still be disabled by a Thief (i.e. step into the circle and your are trapped in it)? The moves says he can theoretically, but do you need other tools in the fiction too? Does a Thief has to know enough about magic to disable it?
If i use a lot of magical traps in my game, do i make the Thief more magical because of it?
Does the Thief have the “right” to try to find every kind of trap and disable it?
When you spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:
Is there a trap here and if so, what activates it?
What does the trap do when activated?
What else is hidden here?
Tricks of the Trade
When you pick locks or pockets or disable traps, roll+DEX. ✴On a 10+, you do it, no problem. ✴On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.