So, puzzles. How do you run them? I know one of the principles is “Address the characters, not the players”, but let’s face it, “When you try to solve the SKELETONS PUZZLE, roll +int, on a 10+, you solve it, on a 7-9, you solve it but take time” is… kind of dull.
Part of me is tempted to just present the puzzle as is to the players, and let them solve it, but use character moves (“What here is useful to me? What here is not what it seems?”) as appropriate? Any success with that? Or anyone ever come up with a more exciting and engaging character-addressing custom move for puzzle-type challenges?