I know I posted up some more spells for the wizard ages back, but I’m looking at one of them again, and wondering…
would a spell that deals a set amount of damage to a random number of targets (rather than the fireball’s random damage to a predictable but situationally variable number of targets) be… I dunno, an acceptable thing?
I think it’s okay, you just have to look where it fits on the level scale.
7 damage, 1d3 targets, level 3?
tossing up whether it should be “1d3 targets”, or “1d3 enemies of the GM’s choice”. Each would rather change how accurate the spell is.
Oh, waaaait… combine. “One target, then 1d3 additional targets of the GM’s choice”. Thoughts, anybody?
Can these target’s be other player characters?
Possibly, yes. The Fireball is not universally useful because it can’t be used in close quarters. Sleep is not universally useful because not everything sleeps, and sleeping things can be woken up easily.
I’m trying to come up with another spell that is similarly useful… but not universally so.
Wall of Stone/Fire
I mean another /attack/ spell. Although wall spells could be good…
Why do you need them?
Wizard PC wants more spell options. I like writing spells.
just “blow stuff up” spells?
Well, I want one more blow stuff up spell. I have a heap of non-explodey ones.
maybe Wall Ilusion Level 1
Wall of Stone Level 3
Wall of Fire Level 5
?