Sand in the Hair or pressed against the body, giving off an effect of sandpaper.
Thin and very bony limbs, as if gone without food or water.
Serpentine Scales and Tongue, despite other forms.
Leathery Skin.
Elephantish Ears.
A Mane and Predatory Teeth ((Which would be really cool in other forms.))
Hyena spots.
Animal Forms:
Meerkat –
– Scout Out
– Trick and Feint
– Burrow into the groud.
Camel –
– Endure Weathers ((Sandstorms and the like))
– Spit At ((I’m being half serious..ish))
– Powerful Kick
– Endure Loads
Crocodiles –
– Drag Down and Ping Down
– Lockjaw Bite
– Tail Sweep
Lion –
– Intimidating Roar
– Pounce and Rend Armor or Flesh
– Assert Dominance.
– Chase and Take Down
Snake –
– Constrict Foe
– Inject Poison
– Squeeze through small space
Fire Beetle –
– Undermine the ground
– Burst from the earth
– Spray forth flames
Vulture –
– Attack from the Air
– Carefully Scavenge
– Be on the look out
Bulette –
– Burst Forth from Ground
– Drag foe through rough caverns
– Attempt to swallow whole
Why stop there, Dark Sun provides some desert creatures, such as the Erdlu, Inix or Kanks which could be inserted into your campaign. Of course this would be subject to your GM, and you’d probably need to do a lot to get such forms.
Cloud Ray –
– Gliding Attack
– Create Small Storm
– Take to the Skies
Dagorran Mindhound –
– Psychic Tracking
– Become Invisible for Short Time
– Rend and Bite
Wise adventurers fear a World-Talker of the plains or desert, as the spirits of wind are omnipresent in such lands, and one wise to their ways and skilled in speaking with them is never without information about what goes on in their home.
Wind form moves
– Slip away from or around something
– Gust something back, over, or down
– Stir up clouds of dirt or sand
Tells –
Hair constantly blowing, as in breeze, despite ambient conditions
Zephyrs stir and dance in wake
Voice sounds as if carried from a great distance
Eyes full of the sky (clear blue or cloudy at day, dark and star-flecked at night)
just subbin’ (for now…)
Tells of The Vast Desert –
Sand in the Hair or pressed against the body, giving off an effect of sandpaper.
Thin and very bony limbs, as if gone without food or water.
Serpentine Scales and Tongue, despite other forms.
Leathery Skin.
Elephantish Ears.
A Mane and Predatory Teeth ((Which would be really cool in other forms.))
Hyena spots.
Animal Forms:
Meerkat –
– Scout Out
– Trick and Feint
– Burrow into the groud.
Camel –
– Endure Weathers ((Sandstorms and the like))
– Spit At ((I’m being half serious..ish))
– Powerful Kick
– Endure Loads
Crocodiles –
– Drag Down and Ping Down
– Lockjaw Bite
– Tail Sweep
Lion –
– Intimidating Roar
– Pounce and Rend Armor or Flesh
– Assert Dominance.
– Chase and Take Down
Snake –
– Constrict Foe
– Inject Poison
– Squeeze through small space
Fire Beetle –
– Undermine the ground
– Burst from the earth
– Spray forth flames
Vulture –
– Attack from the Air
– Carefully Scavenge
– Be on the look out
Bulette –
– Burst Forth from Ground
– Drag foe through rough caverns
– Attempt to swallow whole
Why stop there, Dark Sun provides some desert creatures, such as the Erdlu, Inix or Kanks which could be inserted into your campaign. Of course this would be subject to your GM, and you’d probably need to do a lot to get such forms.
Cloud Ray –
– Gliding Attack
– Create Small Storm
– Take to the Skies
Dagorran Mindhound –
– Psychic Tracking
– Become Invisible for Short Time
– Rend and Bite
Wise adventurers fear a World-Talker of the plains or desert, as the spirits of wind are omnipresent in such lands, and one wise to their ways and skilled in speaking with them is never without information about what goes on in their home.
Wind form moves
– Slip away from or around something
– Gust something back, over, or down
– Stir up clouds of dirt or sand
Tells –
Hair constantly blowing, as in breeze, despite ambient conditions
Zephyrs stir and dance in wake
Voice sounds as if carried from a great distance
Eyes full of the sky (clear blue or cloudy at day, dark and star-flecked at night)
Tell of the Dessert
Your skin is always hot
Leopard spots
Thin chitin plates under the skin
Snake eyes
Tell of the Plains
Your dreadlocks are actually reeds
Your eyes shin with the power of golden fields
Your footprints look like the one of horses
You smell like fresh bread
The cheek pouches of a hamster
Mouse Ears
Plains Animals
Chocobo
Fly over small cracks
Carry a rider into battle
Dig something from the ground
Wasp
Scare insectophobics
Sting, once
Buzz through the air
Mouse
Find a hiding place
Bite through ropes
Go unnoticed
(done a magnificent cloak)
(fight for what you believe)
Hare
Loose a predator with zig-zagging away
Hear things with big ears
Hop away at the last second
Ox
Pull a heavy burden
Stampede
Gore
(it’s not what you fight…)