Two questions/uncertainties from my first game, and I’d love to hear how the other DW GMs have been dealing with these:
First: Do you ask for a roll if there’s a situation that isn’t strictly meeting the trigger condition of a move, yet has the obvious potential for either good or bad outcomes?
A stealth-type check is an example that came up in our game, as the Dashing Hero tried to sneak in the horse paddock while the orcs were eating by the fire. It doesn’t meet the strict “by getting out of the way or acting fast” qualification of Defy Danger, but a roll+Dex was a pretty obvious choice. Would you have done a roll in this case? Defy Danger? Or make something up and narrate based on the roll? Or spell out a new move?
Second: Is it fair to take “When the players give you a golden opportunity” as license to make a move as part of a 7-9 result? Specifically, there were a few situations where a 7-9 result came up, and the move description allowed for the players to choose something very little effective downside, no true “complications or trouble”, just a slightly less-than-optimal result. Is a karmic soft-move in order, or do you let it go?