So I started my first campaign (first game!) of DW a couple of weeks ago and we all had a blast – the character creation was a lot of fun, and we got a lot of cool ideas going for the world (though I’ll probably post and ask for some ideas from you guys later about that too).
Anyway, one of the players decided to make a Wizard. He decided that his character was a magical researcher and was more into the research side of magic than the practical applications. So when he went to pick his spells, he decided on the following: Charm Person, Telepathy, Invisibility.
Here’s my concern: There will be combat. It’s not an entire party of researchers. So how do I keep things fun for this player? Last game he chose to have memorized Telepathy and Invisibility, and his only real move was turning Invisible then chasing after a fleeing orc (which he eventually lost).
Any ideas? Thanks!