7 thoughts on “Betting Pool”

  1. Fate and *World are pretty different engines, but there is a lot of potential design space where aspects and moves interact with the fiction and how they do so.

    The first question you might ask is how would you insert aspects into the procedure of the moves, or design moves that create or invoke aspects.

    Maybe the RPG Workshop community would be a better place to discuss this.


  2. Guys, I think Johnstone Metzger was saying that he was wondering about instead of InverseWorld or whatever the FATE version is called, if there will just be Inverse?

  3. I’ve mixed elements before but it’s not real high on my list of stuff to do right now. With two versions of Inverse World coming out, though, it should be pretty easy for someone else to get up on this…

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