I have a game tomorrow and the last 2 sessions have been easy for the players.

I have a game tomorrow and the last 2 sessions have been easy for the players.

I have a game tomorrow and the last 2 sessions have been easy for the players. I’d like to test them a little. Last game I increased the number of opponents and the range (by giving some crossbows) but the next one I’d like to have one mighty opponent. I have no idea how to increase the level of difficulty. I’m from a D&D background where you can simply increase the AC and the damage and you’ll get something…

7 thoughts on “I have a game tomorrow and the last 2 sessions have been easy for the players.”

  1. About the “16 HP Dragon” post. I love that stuff, it showcases how a monster isn’t only dangerous because of its stats, though they help.

    I could take a goblin and give it a cloak of invisibility. It would have the same stats, but invisibility isn’t a mechanical effect, so it doesn’t affect the player’s rolls. But it does affect when their moves are triggered.

    Look at Hack & Slash. Its trigger is when you attack an enemy in melee. OK, to attack an enemy in melee, you must know where he is. The player will have to do something to even get to attack it. Also, it’s actually a serious threat, even though it only deals d6 damage, because it’ll just use a stab-and-run tactic until either everyone is dead or it is prevented from doing so.

    It doesn’t have to be big to be mean. It just have to have that fictional advantage. Reach comes to mind. Oh, you want to charge that giant? Well, it tries to pound you with its 200 pound mace! What do you do?

  2. Oliver Clare DW APs have a way of doing that 🙂

    And actually playing? Produces the most delightful adventures, that would be very difficult to emulate with other systems run “as-is”.

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