Second game GMing DW and some minor issues came up. I have run into issues where people are spouting lore etc in non-combat situations and rolling -6. I was doing some bad things in the background, but maybe not enough in game to make people realize that there are consequences to their actions even out of combat. The perception is that some players are getting free XP for well…free.
What are some good ways that I can better show the failure of things like spout lore or discern realities in say an Inn or outside of battle? Am I triggering the moves too much? For instance one player asked if his young paladin has been around enough to know if he should tip a waitress. I had him spout lore to find out. Should I just have said you tell me?
In conclusion…what are some good non combat bad things on a -6 for spout lore etc and should I not call for moves as often as I think I should?
Thanks for any help.