I just wanted to tell everyone we tried Dungeon World yesterday for the first time and we had a blast playing it!

I just wanted to tell everyone we tried Dungeon World yesterday for the first time and we had a blast playing it!

I just wanted to tell everyone we tried Dungeon World yesterday for the first time and we had a blast playing it! We still have to “unlearn” some old habits but the game in general flowed much better than with other fantasy RPGs. We specially liked how cinematic the combat can be.

However, during the session, a couple of questions rose up.

When spouting lore, the characters made up something then rolled, and then I, as a GM, told them whatever the roll asked (something useful or whatever). I don’t know if this is the correct way of handling the move, or if it is the other way around: they tell me they want to consult their knowledge, they roll, I make something up and then ask them how they knew that.

Also, the players seem interested in how player-vs-player conflict is handled, and I told them the game isn’t really built for that (and that was cool by them). However, I’d like to know how you usually manage PvP conflicts if they do turn up ocassionally.

As an aside note, I noticed the Cleric character sheet HP and the book Cleric HP differ. Which one is correct? I guess it’s the book one, but just to be sure.

Thanks! 

6 thoughts on “I just wanted to tell everyone we tried Dungeon World yesterday for the first time and we had a blast playing it!”

  1. About the Cleric, the book is correct.

    Spouting Lore, afaik, “they tell me they want to consult their knowledge, they roll, I make something up and then ask them how they knew that.” is correct.

    For PvP, you’ll get different answers, but I think the best way is follow the fiction  If they both H&S, they both could end up receiving damage twice if they roll 7-9.  For defense, they can Interfere with each other.  I’m sure you’ll see some other good ideas here soon.  And don’t forget, when they roll a 6- you can use a GM move.

  2. For spout lore both ways are fine by me.

    Traditional way for PvP is that: whoever acts, rolls the appropriate move. The victim can get a chance to interfere (as in Aid or Interfere). Often they can also Defy Danger in the way that monsters can’t.

  3. Iván Tomás You can download updated Cleric sheets on the website that have the correct HP.

    DW and AW are quite built for PvP. For PvP, as Richard Robertson said, follow the fiction. BTW, YOU determine if the move is H&S, not them. During one move, you could decide that it was Defy Danger instead.

  4. Thanks for the tips! I never actually thought of looking at PvP that way, next time I meet my players I’ll tell them what I’ve learned.

    I tried to focus every other action on fiction first, as recommended in the book, so applying the same thinking in PvP makes a lot of sense. However, for some reason I thought I couldn’t do it on this particular instance.

    I love this game! It’s what I hoped D&D would be whan I first bought that.

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