The following are the starting moves for a new class, the Veteran, intended as one of two Fighter-replacements in my…

The following are the starting moves for a new class, the Veteran, intended as one of two Fighter-replacements in my…

The following are the starting moves for a new class, the Veteran, intended as one of two Fighter-replacements in my somewhat-less-violent Dungeon World hack, Adventure World. The Veteran is the world-weary warrior that has seen everything, and is willing to fight and die for what she believes in, even if that means going where no-one else is willing. Feedback and critique encouraged.

~~The Veteran~~

Scars

You have a deep Scar, both a burden you cannot share and a reminder of what you fight for. Choose a location for the Scar:

-Leg

-Arm

-Eye

-Heart

-Soul

-Emotions

And choose a Cause worth fighting for:

-Home

-Love

-Peace

-Money

-Victory

-Power

You take -1 ongoing to any action using the scarred location unless that action is dedicated to your Cause. 

Familiar Faces

When you stand in opposition to a familiar foe, whether an individual or broader group, recount a previous encounter with them and roll+Wis. *On a 10+, hold 3. *On a 7-9, hold 1. Spend hold 1 for 1 at any time to do one of the following:

-Recall a previously unknown weakness or strength of the foe.

-Repell, resist, or endure a action that foe makes against you.

-Give you or an ally +1 foward to a roll made against that foe.

-Put the foe right where you want it.

Seen it All

When you end up in a dangerous situation that reminds you of a past adventure, recount how and roll+Wis. *On a 10+, choose 2. *On a 7-9, choose 1. On a miss, something is different enough this time to make your experience unhelpful or even dangerous.

-You’ve prepared for this day. Explain how.

-A mistake has been made. Explain what it is and why this makes the situation less dangerous.

-There are several things in the immediate environment that you could use to your advantage. Describe them.

Never Stop

When you fail to Withstand a Blow or would otherwise be rendered helpless while fighting for your Cause, you may grit your teeth and ignore the negative effects. If you do, take -1 ongoing until you see to the original impairment. 

7 thoughts on “The following are the starting moves for a new class, the Veteran, intended as one of two Fighter-replacements in my…”

  1. You are forced to start with one, and I’m considering making the price for Never Stop be taking an additional scar instead of a temporary -1 ongoing. Other than that, you don’t want them. Can you think of a cool way to encourage being Scarred without going overboard?

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