I love me some fantasy firearms, especially if they’re in the hands of crazy dwarves or gnomes!

I love me some fantasy firearms, especially if they’re in the hands of crazy dwarves or gnomes!

I love me some fantasy firearms, especially if they’re in the hands of crazy dwarves or gnomes! The Artillerist is a mixture of the Hunter/Engineer from WoW, fantasy alchemist, and any given Clint Eastwood Character.

I’m not 100% solid on some of the advanced moves.  Any feedback is appreciated!

https://docs.google.com/document/d/1P-k_8oxPD3NR9oNgvOWQFvRtyHSLQOppSpA4eoC1l0k/edit?usp=sharing

34 thoughts on “I love me some fantasy firearms, especially if they’re in the hands of crazy dwarves or gnomes!”

  1. Hey, so, class chat:

    Reasons I like this include that it’s a class thy actually does something new and grabs a niche that isn’t filled. It’s slightly alchemist-like and very gunslinger (duh) and it fills the “Dark Tower was a pretty cool fantasy epic and I loved Roland” niche. It’s fantasy but not rehash-fantasy, so it’s a base class I actually care about.

    The moves are varied and I love that there’s a few different things going on: trick shooting by borrowing from the ranger, bomb making, gun stuff, and then a smattering of other moves that make this class a valid choice to take moves from when multiclassing.

    If I had any critiques, it’d be: I like that forging magical power into your weapon is normally a fighter-only move, and I think I’d like this class to have to multiclass to get that benefit? I don’t know. Just thinking thoughts and tossing them out there.

    Seriously hot for this class.

  2. Is the gnome move really that strong? At most it gives them, like a +1 to damage and maybe a tag.

    In my “world” gnomes are hard-bitten survivalists cast out of their former subterranean kingdoms. Fantasy Israelis who make the best of weapons. (So that’s the genesis of the race move).

    My original move for the race was the Tinker move where you can swap out upgrades in down-time. But I liked that so much I thought everyone should have it, so I made it a regular advanced move.

    I do, however, like the idea of a Gnome-specific upgrade. Now If I can just think of one. 

  3. I kind of dithered on the Gunsmith move (forging magic into the gun). One the one hand, I don’t like stepping on the toes of other classes (I already did that with Trick shot, but I can’t imagine a gunslinger without it). On the other hand, I really REALLY like magical guns. 

    Multiclass dabbler might not be a bad way to go. 

  4. Volley with INT gives them the whole “46 degrees west… wind speed 3 knots… ricochet of the wall with a Spendrick loop… fire!” thing, too. Oh I like that.

    Oh heck, I like that a lot, the more that I think about it. Especially since INT is important to the class anyway for ammo and bomb making.

  5. Thanks for the input, gang. I’ve made some changes to the class based on the feedback here and the DW forums..

    *I changed the Gnome racial.

    *Class damage is now 1d6. The “Gunslinger” starting move lets him do 1d10 with his gun.

    *”Gunslinger” and “Dedicated Gunslinger” have become “Deadeye” and “One Shot One Kill.” These boost Volley damage (including bows and stuff) and doesn’t mess with Hack and Slash damage.

    *I reworked “Da’ Bomb” and “Big Badda Boom” a bit, reducing their damage slightly from (b[2d10] and 2[bd10]+6 ignores armor) to (1d10 and b[2d10] ignores armor). I could be convinced to switch it back.

  6. Brian Engard Very Nicely done!

    I like Fastest Gun in the West a lot. I was trying (unsuccessfully) how to do a “quick draw” move in the absence of an initiative system.

    I’m going have to lose some geek cache and admit that I never read any of the Dark Tower books. 

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