I love me some fantasy firearms, especially if they’re in the hands of crazy dwarves or gnomes! The Artillerist is a mixture of the Hunter/Engineer from WoW, fantasy alchemist, and any given Clint Eastwood Character.
I’m not 100% solid on some of the advanced moves. Any feedback is appreciated!
https://docs.google.com/document/d/1P-k_8oxPD3NR9oNgvOWQFvRtyHSLQOppSpA4eoC1l0k/edit?usp=sharing
I love this, very nicely done.
Love it!!
Very cool.
Bad Company is excellent!
Very cool.
this is actually really good
Thanks, gang! I have some changes to make here and there, but I appreciate the good vibes!
After Joshua Burnett presents a final version, Patrick Henry Downs make this pretty for us, please.
Hey, so, class chat:
Reasons I like this include that it’s a class thy actually does something new and grabs a niche that isn’t filled. It’s slightly alchemist-like and very gunslinger (duh) and it fills the “Dark Tower was a pretty cool fantasy epic and I loved Roland” niche. It’s fantasy but not rehash-fantasy, so it’s a base class I actually care about.
The moves are varied and I love that there’s a few different things going on: trick shooting by borrowing from the ranger, bomb making, gun stuff, and then a smattering of other moves that make this class a valid choice to take moves from when multiclassing.
If I had any critiques, it’d be: I like that forging magical power into your weapon is normally a fighter-only move, and I think I’d like this class to have to multiclass to get that benefit? I don’t know. Just thinking thoughts and tossing them out there.
Seriously hot for this class.
The Gnome racial move is maybe a bit to strong?
Tim Franzke Maybe if the Gnome move gave a specific mod? That’s be equivalent to the Eocene racial move for Fighters (which gives a specific mod to their weapon).
I take that back; sorry I was mistaken about the Eocene.
Is the gnome move really that strong? At most it gives them, like a +1 to damage and maybe a tag.
In my “world” gnomes are hard-bitten survivalists cast out of their former subterranean kingdoms. Fantasy Israelis who make the best of weapons. (So that’s the genesis of the race move).
My original move for the race was the Tinker move where you can swap out upgrades in down-time. But I liked that so much I thought everyone should have it, so I made it a regular advanced move.
I do, however, like the idea of a Gnome-specific upgrade. Now If I can just think of one.
Volley with your gun using int or cha?
I kind of dithered on the Gunsmith move (forging magic into the gun). One the one hand, I don’t like stepping on the toes of other classes (I already did that with Trick shot, but I can’t imagine a gunslinger without it). On the other hand, I really REALLY like magical guns.
Multiclass dabbler might not be a bad way to go.
Volley with CHA…. shooting with pure sense of self… I may have to think about that one.
Volley with INT gives them the whole “46 degrees west… wind speed 3 knots… ricochet of the wall with a Spendrick loop… fire!” thing, too. Oh I like that.
Oh heck, I like that a lot, the more that I think about it. Especially since INT is important to the class anyway for ammo and bomb making.
Volley with wis would make them good at discern realities, fitting for survivors
And now I’m just imagining Dark Tower moves.
I Do Not Shoot With My Hand
Volley+INT.
I Do Not Kill With My Gun
Add CHA to your gun damage.
Volley with WIS, also not bad. Gives them kind of a Zen shooter thing.
“You shoot with instinct and intuition honed from generations of exile. When you Volley, use WIS instead of DEX.”
Hmmm…
Thanks for the input, gang. I’ve made some changes to the class based on the feedback here and the DW forums..
*I changed the Gnome racial.
*Class damage is now 1d6. The “Gunslinger” starting move lets him do 1d10 with his gun.
*”Gunslinger” and “Dedicated Gunslinger” have become “Deadeye” and “One Shot One Kill.” These boost Volley damage (including bows and stuff) and doesn’t mess with Hack and Slash damage.
*I reworked “Da’ Bomb” and “Big Badda Boom” a bit, reducing their damage slightly from (b[2d10] and 2[bd10]+6 ignores armor) to (1d10 and b[2d10] ignores armor). I could be convinced to switch it back.
I may riff off of this a bit when I make my Gunslinger class.
Richard Robertson I’m not really familiar with the DW format. I could turn it into an AW playbook pretty easily though. ;-P
Details! Details! The Devil’s in the details!
Best I could do on short notice: https://docs.google.com/file/d/0B9cu0IVYfHtiTFZFTXRCd2hTek0/edit
you are a workhorse and a gentleman
Wow! Seconded!
Patrick Henry Downs Holy Katz, that’s lovely, sir!
This is relevant to your interests. It’s also based partially on the Artillerist.
http://2d6cents.com/2013/02/dungeon-world-compendium-class-the-gunslinger/
I think I might have found a new project to work on. Anybody know what font Dungeon World uses for their title?
Brian Engard Very Nicely done!
I like Fastest Gun in the West a lot. I was trying (unsuccessfully) how to do a “quick draw” move in the absence of an initiative system.
I’m going have to lose some geek cache and admit that I never read any of the Dark Tower books.
I’m going to have to polish and ink the 5-minute Gnomeslinger sketch I did.
Glad you like it.