Our Dis is eating some planes with interesting technology. Time to expose Dungeon World to some Gamma radiation!
When you examine an extraplanar artifact, roll +some ability that the GM picks. On a 7-9, choose 1. On a 10+, choose 3.
* You learn the artifact’s purpose and how to use it
* The artifact is still usable
* No one is harmed
* You may take +1 to your next roll to understand a similar artifact
* You may ask the GM one question about the artifact’s last owner
I don’t know if the last two are really awesome or not.