So I just downloaded the adventures in “Within the Devils Reach” which seem pretty solid, I intend to write a full review on them if anyone’s interested.
Reading them got me thinking as to what other ways you could present a Dungeon World adventure given its fairly loose “play to see what happens” philosophy.
If you were to buy a published adventure for the game what things would you get the most use out of, and what things would you scrap or prefer to improvise?
I’m interested. See also “Ziggurat of the Sun Princess,” also by Josh Mannon.