Can you resolve empty bonds? Or do they stay as a handicap until I, as the Thief, decide to steal something from the party?
Can you resolve empty bonds?
Can you resolve empty bonds?
Can you resolve empty bonds?
Can you resolve empty bonds? Or do they stay as a handicap until I, as the Thief, decide to steal something from the party?
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I’d think if you have an empty bond you can either fill it by stealing something from somebody or planning a long con with them or something, or write a new one to replace it and fill THAT one.
In games I’ve played in, everyone took at least one starting bond and any unfilled bonds became empty slots which could be used for writing new bonds during play.
The answer is:
«If you have a blank bond left over from character creation you can assign a name to it or write a new bond in its place whenever you like. You don’t get an XP for doing so, but you do get more defined bonds to resolve in the future» (p. 32).
The list of bonds on your character sheet isn’t an exhaustive list, it’s a small sample of suggestions for what would be appropriate as a bond for that character class.
You can write anything you want as a bond, as long as the fiction makes sense. A bond that doesn’t have a name is an unwritten bond – it’s nothing at all; you just replace it with an actual bond.
In fact, look to the ‘Bonded to the Book’ section of the rules for a bunch of really bang up bond examples.
Daniele Di Rubbo, that is exactly the textual reference I was looking for but could not find. Thank you!! I feel a little dense now.
Yep! I knew bonds weren’t permanent once resolved, I just wasn’t sure what to do with the blank ones. Thanks for the help, everybody!
Then we should thank the search function on Acrobat Reader! 😉