Any tips for incorporating many players into one campaign?
I have a group of 7+ people (all newbies) who are interested in learning to play. I know that some may drop out, but want to plan for the eventuality that everyone commits.
We’re all in grad school together. We all have the same VERY busy schedule, and a big part of the interest is the group bonding time, so it isn’t feasible or desirable for me to split up the group and run two separate games.
Any ideas about the best way to juggle all those players?
A pair of thought starters:
-Do I run a game for all of them at once? (Can’t imagine that working. I’ve always felt like 4 PCs is the highest you can go…)
-Do we just establish that there are only 4 players per session, so people will miss some weeks and make other weeks? In which case, any suggestions on how to run a coherent narrative-driven campaign if people miss a lot? (This group is going to want to focus on wacky characters and stories, not dungeon-diving and monster-slaying.)
Any better ideas?
Thanks so much!