I have this idea for an interesting collaborative project. I was loosely prepping a DW module, and I kept wondering about how to best design “custom moves” for the dungeon. The usual problems adventurers face – traps, obstacles, curses, disease, poison and the like. Sure, one could use the “Defy Danger” basic move in most situations, but I think having a list of handy moves to plug into your game would be great.
Would folks be interested in assembling a join list of “Custom Moves” for situations like these?