Not exactly Dungeon World, but…

Not exactly Dungeon World, but…

Not exactly Dungeon World, but…

Thursday night marks the session in my Star Wars World (Star Wars Powered by the Apocalypse) game when the protagonists are supposed to be infiltrating and destroying the starship superweapon being built by a nasty Imperial Inquisitor – a superweapon in direct competition for the Emperor’s favour with the Death Star, and Governor Tarkin. The ship in still under construction in an orbital shipyard over the planet Telos, and the construction project is quickly devouring Telos’ resources.

What I want to do is make up some Location Moves, like you’d find in Dungeon World, for the superweapon. It’s a Star Destroyer, essentially, with a planet-killing superlaser slung underneath and a heavily shielded and oversized reactor that is open to space. What sort of dangers would a situation like this have – in space, or on board? Any suggestions welcome. I’m struggling with how to build this!

New GM Looking For Tips

New GM Looking For Tips

New GM Looking For Tips

Hey all – I’m GMing my first DW game. I’ve done a fair bit of GMing in other systems and I’ve playing ApocWorld games a fair bit, but in running a DW game, I’m finding myself struggling a bit.

I’m running a game with 3 players once a week at work, and we’ve had a couple of sessions, including character creation and then the initial delve into a dirty goblin cave while they search for the a lost icon to one of the characters’ gods.

I’m familiar with the “open world” feel of other ApocWorld games, but in a linear adventure like a dungeon delve like this, I’m finding myself struggling a little bit in the “what happens next” department. Initially, I had the group climb down a dirty hole into the earth and have a run in with some wild cave dogs.

For those of you who have GM’d cave delves, which are relatively linear, how do you prep “what happens next”? Do you prep the entire cave, or do you randomly decide on things as you go along? I’m using  a Dungeon Starter (“The Goblin Hole”), so would I simply grab an idea from that list and go with it?

Any suggestions or tips would be appreciated.

Thanks!