I thought of swords In Dungeon World last night, and I wondered, ‘What’s the difference between a short sword, long sword and a 2-handed sword?’ So, I searched the word ‘sword’ in the pdf and, as far as swords with stats, this is what I got:
short sword (close, 1 weight) 8 coins
Long sword (close, +1 damage, 1 weight) Paladin Gear option
Long Sword, (close, +1 damage, 2 weight) 15 coins
Fighter’s Signature Weapon [base] (hand, close, or reach; 2 weight)
So, the Paladin’s long sword is the same as a Fighter’s signature weapon (with Serrated edges and Well-crafted). Which is really cool for the Paladin. But I’m kinda thinkin’ it sucks for the fighter. I know, I’m looking at this too hard, but I think the fighter’s weapon should really be special. They did make a move, several in fact, just for it.
So, now I I’m thinking, instead of a generic base weapon with 2 weight, the fighter’s base weapon can be any weapon listed in the equipment list, then let him apply his improvements upon it.
Has anyone dealt with this before?