I thought of swords In Dungeon World last night, and I wondered, ‘What’s the difference between a short sword, long…

I thought of swords In Dungeon World last night, and I wondered, ‘What’s the difference between a short sword, long…

I thought of swords In Dungeon World last night, and I wondered, ‘What’s the difference between a short sword, long sword and a 2-handed sword?’  So, I searched the word ‘sword’ in the pdf and, as far as swords with stats, this is what I got: 

short sword (close, 1 weight) 8 coins

Long sword (close, +1 damage, 1 weight) Paladin Gear option 

Long Sword, (close, +1 damage, 2 weight) 15 coins 

Fighter’s Signature Weapon [base] (hand, close, or reach; 2 weight)

So, the Paladin’s long sword is the same as a Fighter’s signature weapon (with Serrated edges and Well-crafted).  Which is really cool for the Paladin.  But I’m kinda thinkin’ it sucks for the fighter.  I know, I’m looking at this too hard, but I think the fighter’s weapon should really be special.  They did make a move, several in fact, just for it.  

So, now I I’m thinking, instead of a generic base weapon with 2 weight, the fighter’s base weapon can be any weapon listed in the equipment list, then let him apply his improvements upon it.

Has anyone dealt with this before?

So I made a pair of unique monsters today, but I could use some help with the fluff.

So I made a pair of unique monsters today, but I could use some help with the fluff.

So I made a pair of unique monsters today, but I could use some help with the fluff.

https://docs.google.com/file/d/0B05-2PdMTEo8T0dyQ2hJdG10TkU/edit?usp=sharing