I’ve noticed in the Codex that some monsters have 1 Piercing, but also have the ignores armor tag.

I’ve noticed in the Codex that some monsters have 1 Piercing, but also have the ignores armor tag.

I’ve noticed in the Codex that some monsters have 1 Piercing, but also have the ignores armor tag.  Is this a erroneous redundancy as I suspect, or am I missing something?

So, in Johnstone Metzger ‘s Dungeon Planet, The Mutant has the option to have some Chaos Armor (2 armor, 1 weight,…

So, in Johnstone Metzger ‘s Dungeon Planet, The Mutant has the option to have some Chaos Armor (2 armor, 1 weight,…

So, in Johnstone Metzger ‘s Dungeon Planet, The Mutant has the option to have some Chaos Armor (2 armor, 1 weight, cursed).

So, what makes it Chaos armor?  Is it related to the nature of the curse or are those separate things?  What is the nature of the curse?  Or some examples of possible curses?

Is anyone interested in some Dungeon Planet play by post goodness?

Is anyone interested in some Dungeon Planet play by post goodness?

Is anyone interested in some Dungeon Planet play by post goodness?  My buddy, Misha Polonsky  is going to GM on his website.  We only have two players so far.

Hey, did I see a move in here about communicating with somebody when you lack a language in common?

Hey, did I see a move in here about communicating with somebody when you lack a language in common?

Hey, did I see a move in here about communicating with somebody when you lack a language in common?  Or was it somewhere else?  I’m not seeing it.

I think the new shift by some, to move away from race moves and alignments in favor of backgrounds and motivations…

I think the new shift by some, to move away from race moves and alignments in favor of backgrounds and motivations…

I think the new shift by some, to move away from race moves and alignments in favor of backgrounds and motivations is great!  Has anyone considered having advanced moves for backgrounds?  They could be based on social class, geographic or other cultural backgrounds which would offer some moves independent of class.  Maybe they could even run in parallel with class, meaning that, for example, you might have separate XP for class and background.  You could be a 5th level thief/3rd level commoner, or a 4th level wizard/2nd level Coral Islander.  XP gained normally for the class and other triggers, similar to alignment XP and end of session XP, for the background XP.

I put this here because this idea would make your background sort of like a compendium class.

Am I making any sense here?

Loot carrying question to follow.

Loot carrying question to follow.

Loot carrying question to follow.

Dungeon World, p. 76 (retail pdf) says:

Encumbrance

When you make a move while carrying weight you may be encumbered. If your weight carried is:

• Equal to or less than your Load, you suffer no penalty

• Less than or equal to your Load+2, you take -1 ongoing until you lighten your burden

• Greater than your Load+2, you have a choice: drop at least 1 weight and roll at -1, or automatically fail

[/quote]

No upper limit is given.  Assuming 100 coin = 1 load, how much of the dragon’s hoard can one carry away at one time?

Your opinions are encouraged:

Your opinions are encouraged:

Your opinions are encouraged:

I’m considering making a Sword & Sorcery hack and setting for DW, something like a blend of Hyboria and Nehwon.  I know there are a couple Hyborian/Conan AW hacks, but I want it more DW-ish.

1. The only PC race is human.  How should I handle racial moves?  I’m inclined to let them pick any racial move that doesn’t involve non-human features.

2. Alignments are gone.  What should I use to replace them?

3.  How should I handle spell casters.  I’d prefer to do away with any sort of blatant spellcasting, however, I want to keep rituals.  I’m thinking to allow greater multi-classing options.  Maybe something like ‘pick 2 classes, you may freely choose moves from both.’

4. I’m sure I want the musician aspect of The Bard gone for this, so the class would really just have some moves available for multi-classing.  As for the Druid, I’m not sure if they could fit as is, or are too overtly magical.

Compendium Class: Cavalry Knight

Compendium Class: Cavalry Knight

Compendium Class: Cavalry Knight 

When you gain a special bond with your horse, choose a name and base: 

* Breeding +2, Training +1, Speed +1, Instinct +1 

* Breeding +1, Training +2, Speed +2, Instinct +2 

* Breeding +1, Training +1, Speed +2, Instinct +1 

* Breeding +1, Training +2, Speed +1, Instinct +1 

Choose as many strengths as its breeding: Huge, calm, adaptable, quick reflexes, sure-footed, tireless, show quality, intimidating, keen senses 

Choose as many weaknesses as its instinct: Flighty, spirited, plodding, biting, frightening, wandering, stubborn, balky 

You may take this move instead of your class move, next time you level up:

*Bonded Mount:* When you ride into conflict astride your bonded mount… 

* …and you charge a foe, add its training to your damage 

* …and you maneuver for advantage or to avoid danger, add its speed to your roll 

* …and you attack unmounted targets in melee, add its training to your roll

* …and you parley, add its breeding to your roll 

* …and you stand your ground, add its training to your roll 

* …and someone interferes with you, add its instinct to their roll

Credit goes to SevenSidedDie for this one.

I figure posting here can be like Spouting Lore, and as I don’t have much experience, in this case, I need all the…

I figure posting here can be like Spouting Lore, and as I don’t have much experience, in this case, I need all the…

I figure posting here can be like Spouting Lore, and as I don’t have much experience, in this case, I need all the Lore I can get.

I’m thinking about expanding on a setting idea for a mildly hacked version of DW in which all of the characters play (Gnome7’s latest version of) The Mage playbook.  Rather than limiting character class by playbooks, the limiting factor would be one Mage of each Spell Focus and each Focus has it’s own House.

My initial idea for the setting is that the Mages start in the capital city of a Magocracy, in which all the Houses are represented and all members contribute to a ritual that counteracts or somehow monitors magic use in the city in an effort to maintain the peace.  However, I’d be interested in what you and my players have to say.

Characters would probably have lots of hirelings (grogs, anyone?!).

It could include some PvP depending on if the players choose to oppose each other or cooperate.  So, I’d need to establish how to handle that.  The medium (for me, anyway) would be PbP, so keeping things separate between factions wouldn’t be a problem if the game went that way.

I think this could be interesting, because there is lots of room for intrigue, in-fighting, competitive treasure hunts, and who knows, eventually, all out warfare.

So, in addition to any ideas about PvP and the setting, and actually more importantly, does this sound interesting and worth exploring?

According to Wikifur.com, the Maned Wolf is said to have supernatural and medicinal powers.

According to Wikifur.com, the Maned Wolf is said to have supernatural and medicinal powers.

According to Wikifur.com, the Maned Wolf is said to have supernatural and medicinal powers. The right eye is believed to bring good luck with gambling. It is also thought that a necklace made from the teeth of a Maned Wolf worn by children will prevent future dental problems. Also, it is believed that its gaze can kill a chicken.

New Monster/Animal Companion:

The Maned Wolf

Solitary, Magical, Careful, Stealthy

Bite or Gaze (b1d6), 4HP  1 Armor

hand, close, reach, near

Special Qualities: Body parts hold magical properties

http://en.wikifur.com/wiki/Maned_Wolf