I was reading the amazing new exploration and follower mechanics and thought maybe the original Dungeon World Ranger…

I was reading the amazing new exploration and follower mechanics and thought maybe the original Dungeon World Ranger…

I was reading the amazing new exploration and follower mechanics and thought maybe the original Dungeon World Ranger moves would need some tweaks, specially the animal companion thing. What do you guys think?

Hey people. A little Druid thing here.

Hey people. A little Druid thing here.

Hey people. A little Druid thing here.

I’d like to know If anyone in this community has ever come up with a shapeshifting algorithm, like the one we have to create monsters as a GM on the fly. Creating the druid forms during play as the player describes it sometimes ends up taking too much time (or results in a very weird set of moves). At any rate, thanks in advance for your time.

Did anybody think of new paths or a Death Move for Peter Johansen’s monk?

Did anybody think of new paths or a Death Move for Peter Johansen’s monk?

Did anybody think of new paths or a Death Move for Peter Johansen’s monk? I’m translating the class and would like to know if you guys came up with anything.

(you can find the class here http://rpg.drivethrustuff.com/product/127110/Dungeon-World-Lore-and-Lords-Pack)

http://rpg.drivethrustuff.com/product/127110/Dungeon-World-Lore-and-Lords-Pack

I’m working on the alpha version of a Digimon Adventure based class, and would like to hear what you guys think of…

I’m working on the alpha version of a Digimon Adventure based class, and would like to hear what you guys think of…

I’m working on the alpha version of a Digimon Adventure based class, and would like to hear what you guys think of it. Here is the link to “The Destined Child”. Please do comment with your suggestions and ideas.

Updated Text Version

https://docs.google.com/document/d/1XMUd5hap7R-F0JvOl98t8WdCO5kW7z_Wc9krTf9gfx0/edit?usp=sharing

Generated PDF

https://drive.google.com/file/d/0B-jAMZT_9hCiY04yNUlkeGdSVTQ/edit?usp=sharing

Have any of you guys taken a look at the street rat?

Have any of you guys taken a look at the street rat?

Have any of you guys taken a look at the street rat? I mean, one of my players wanted a rogue that had nothing to do with traps and poison, so I went and bought this one, but it feels so clunky and mechanic heavy…