Introduced my two sons to Dungeon World tonight. I’ve done some minor role playing things with them over the years, but always the “kiddie version.” This was full blown DW and as others have reported the conversational tone of the game made it so easy for them to get right into the swing of things.
What was interesting to see was how they almost NEVER just attacked or cast a spell. There was alwasy a story based effect they were trying to achieve. Amazing to see what happens without the preconceived notions that come from having played other games. Perfect example, I let them come up with what magic items they found on the main bad guy they defeated and my younger son immediately describes a Necklace with a mirror inside that will show you a hopeful future… I have no idea what that will do exactly, but what a concept.
Looking forward to seeing what happens as their adventure continues.