I’m having trouble finding out how to handle money/currency in Dungeon World.
I’m having trouble finding out how to handle money/currency in Dungeon World. I’ve noted the Supply move, but I don’t understand it exactly;
“When you go to buy something with gold on hand, if it’s something readily available in the settlement you’re in, you can buy it at market price.” – pg. 79
Am I meant to interprept this literally or vaguely? Do I/my players have to take account of each gold piece they find during adventures and make a table of prices for the market or is treasure and gold just an arbitrary thing in the characters Load? How would they pay for room at a tavern; with a roll or with a money from their gear? I understand the next part about rolling Charisma for something off-hand, but what about the stuff that they will have to buy regularly?
In most games you would go turn by turn and everyone would count damage until the monster/villain is slain.
In most games you would go turn by turn and everyone would count damage until the monster/villain is slain. However, I’m curious whether a GM in Dungeon World SHOULD or SHOULD NOT reveal the HP of an enemy during a fight? Should we instead keep with the fiction and vividly describe how the party is doing? Is letting the players know the numbers behind the fight pulling them away from the fiction?
Take this story here > http://www.boredandsorcery.com/rpg/the-scariest-pudding/
Would the encounter, with the right group, be better handled by holding back on telling the group how much more damage they would have to deal before they won?
I’m concerned about how this style of game mastering would affect the overall feel of a session, especially since I’m about to start a campaign of my own with my group.
Alright, I run into this every single time I run this game with newcomers to tabletop and I’m never able to give a…
Alright, I run into this every single time I run this game with newcomers to tabletop and I’m never able to give a satisfactory answer so I’d like to hear your thoughts on it so I can let this rest.
What’s the difference between wisdom and intelligence in this and every other game that has these two attributes?