I have 2 ideas regarding using “Hold” with a device, both of which I am looking for feedback on…
I have 2 ideas regarding using “Hold” with a device, both of which I am looking for feedback on…
The first idea is of players gaining “Knowledge” (generic term for now but fitting enough for my idea), the points of which would be used as a gauge of understanding. Essentially, interacting with one device gives them a better understanding of it, potentially making it easier to interact with more of them later…
EX: When using this device while having 3 or more Knowledge, you do so with a +1 Forward
Additionally, I want there to be an option (when interacting) such as: “You do NOT gain Sympathy” that would attach to them 1 “Sympathy” should they NOT choose said option. Then later, that “Sympathy” could be exploited by a, for example, a mob…
EX: This enemy takes 1 less damage from those with 3 or more “Sympathy”.
Here’s an example of these concepts together in a device…
When you interact with this device, roll+INT. When using this device while having 3 or more Knowledge, you do so with a +1 Forward. On a 10+ choose three, on a 7-9 choose two, on a 6- choose 1.
…You gain Knowledge
…You do not gain Sympathy
…This device does not break
…You do not draw unwanted attention
Feedback request:
– I want it to be simple – do you think this is too much for players to track? I was imagining having up to 3 different “Knowledge’s”, and then the “Sympathy” so there could be up to 4 “currencies” to track. That said, this would only carry through a session or two, and I imagined after that, they could discard the currency (it would no longer be used for various reasons).
– The description of “Hold” seems to indicate this is not the way to use said currency – I’m not too worried about that, but I do wonder if this kind of thing fits within the accepted “rules” for Hold.
– Is there a better way to achieve what I am going for?