Sorry, I have a second question: How are investigating adventures played with DW.

Sorry, I have a second question: How are investigating adventures played with DW.

Sorry, I have a second question: How are investigating adventures played with DW. I plan to make something Victorian-sherlock-holmes-like. Are the Basic Moves for Discern Realities and Spout Lore ideal for searching clues and deduction?

One question about Dungeon World in general: Is character-developing fun in this system?

One question about Dungeon World in general: Is character-developing fun in this system?

One question about Dungeon World in general: Is character-developing fun in this system? In Pathfinder I like to look through  the books, see a talent there and there, and like it to wait for a level to get this one thing I found somewhere. Then I enjoy to make this one action, and if it is success it’s great (like a special combat feat or something) Can I have this kind of fun also with Dugneon World or is this system too arbitrarily? How tatical can combats be in DW?