From the Zenopus Archives: Good fun!

From the Zenopus Archives: Good fun!

From the Zenopus Archives: Good fun!

https://sites.google.com/site/zenopusarchives/

I’ve gathered together a list of some the more obscure allusions, homages and motifs that I or others have noticed in the Holmes rulebook. 

This list focuses on the later portions of the rulebook. Dr. Holmes edited the first Basic rulebook from the text of the original D&D booklets, as well as the Greyhawk and Blackmoor supplements, but Gary indicated that Holmes wrote the Sample Dungeon himself. 

The Holmes Basic rulebook was first published at some point in mid-1977. The page numbers below refer to the revised 2nd edition rulebook, which was published in Nov 1978.

Disclaimer: Some of these connections may be purely coincidental!

* * * * * * * * * * 

Monster List – Giant Rats (pg 27)

The entry for Giant Rats indicates they are “also known as Sumatran Rats”

This alludes to an untold Sherlock Holmes story involving “the giant rat of Sumatra”, which is briefly mentioned in The Adventure of the Sussex Vampire (1924) by Arthur Conan Doyle. The entry for Giant Rats is not present in the earliest printings of the Holmes Basic rulebook; it was added by the 2nd edition (Nov 1978), and is a version of the entry for Giant Rat from the Monster Manual (Dec 1977), which also refers to them as Sumatran. Thus, this allusion probably originated with Gygax (author of the Monster Manual).

Monster List – Lycanthrope (pg 30)

“Thus we find were-wolves in Europe, were-tigers in India, were-leopards in Africa and were-sharks in Polynesia”

In July 1976, Holmes published a short tale titled “Were-shark” in Alarums & Excursions #11. This tale reads as a campaign encounter and features a gruesome wereshark that is half-man, half-shark. This tale later appeared in revised form as Chapter 2 (“Dark Water”) of his Boinger and Zereth novel, Maze of Peril, published in 1986 but written as early as 1979. Of note, Holmes lived in Hawaii for a time as a youth (where he met Edgar Rice Burroughs), and there is a traditional Hawaiian tale of Nanaue the Shark Man. Also of note, Jaws was released in the summer of 1975. Dragon #14 (May 1978) made a brief mention of the were-shark (“a natural for mermen”) in an article on Lycanthropy by Gregory Rihn. Gary Gygax later included a version of the wereshark in the Monster Manual 2 (1983).

SAMPLE CROSS SECTION OF LEVELS (pg 39)

The illustrated Sample Cross Section of Levels features a “Great Stone Skull” on Stone Mountain, and an underground city. A “Great Stone Skull” appears in the Conan story “Shadows in the Skull” by L. Sprague de Camp and Lin Carter. It’s in a southern region (south of Zembabwei) and is home to a city of serpent-folk. This story is most easily found in the book Conan of Aquilonia (1977), a compilation of four Conan stories, but was first published as the featured story in the February 1975 issue of Fantastic magazine. This places the story’s first publication before that of the Holmes Basic Set in 1977. This story was later illustrated in King Conan #4 (Marvel, Dec 1980). While it remains to be shown conclusively whether the details of the illustration originate with Holmes or someone else at TSR (e.g., the artist), there is a feature similar to The Pit in Holmes’ later novel Maze of Peril. Furthermore, Holmes was a fan of Conan: he once contracted with L. Sprague De Camp to write a Conan sequel set in Africa (“Conan on the River of Doom”), and though paid for it was canceled before completion by the editor. He also wrote in his 1980 Psychology Today article that his “players have wandered through bits of Barsoom and Hyperborea”. Holmes also referenced Howard’s Conan stories elsewhere in the Basic rulebook (see below).

The Sample Cross Section also has a Domed City on the 7th Level. The “domed city” is common enough in science fiction to have an entry on Wikipedia. The dome provides atmosphere containment for harsh environments such as under the sea or in space (or perhaps underground?). Of note, Edgar Rice Burroughs’ Barsoom (Mars) had crystal-domed cities in the land of Okar near the north pole of Mars (Warlord of Mars, 1913). Holmes wrote an authorized sequel to Burroughs’ Pellucidar series, titled the Mahars of Pellucidar (1976), which featured the Mahars living in an elaborate underground city (although not domed per se). Also of note, the popular sci-fi movie Logan’s Run was released in the year before the Basic Set was published, and featured an underground domed city where post-apocalyptic human survivors lived sheltered lives.

Dungeon Mastering as a Fine Art (pg 40-41)

“When characters swear they call on the wrath of their appropriates deities, be it Zeus, Crom, Cthulhu or whatever” (pg 40)

In the Example of play, the Caller exclaims “Crom’s Devils!” (pg 41).

Here, Holmes makes a suggestion for role-playing and then demonstrates its use in the example. The “Crom’s Devils” curse is used by Robert E. Howard’s Conan in several stories such as the Hour of the Dragon and Black Colossus. Later, Holmes’ character Zereth the elf uses this expression in the Maze of Peril novel. The rulebook also points new DMs to the works of Robert E. Howard further down on page 41.

The sentence on page 40 also contains one of the earlier references to Cthulhu in a D&D rulebook. Soon after, Holmes co-wrote an article with Rob Kuntz detailing the Cthulhu mythos for D&D (“Lovecraftian Mythos in D&D”, Dragon #12, February 1978). Holmes was later thanked in the acknowledgments section of Deities & Demigods (1980), which was co-authored by Kuntz and included the Cthulhu mythos. Later, Holmes’ novel Maze of Peril featured a underground race of Lovecraftian frogmen – the Dagonites.

Sample Dungeon

“The sorcerer Zenopus built a tower” (pg 41)

The name of the sorcerer is very close to Xenopus, which means “strange foot” in Latin, but is also the name for a genus of African clawed frogs, which are social, aquatic, and fish-eating. The use of the name was presumably an in-joke as Dr. Holmes was a neurophysiologist and Xenopus laevis is commonly used in biology research. As mentioned above, Holmes later used frog-men in his novel Maze of Peril. The tower is perhaps alluded to in Holmes’ dedication to his 1981 book (Fantasy Role-playing Games) which includes the adventurers who plumbed the depths of the Wizard’s Tower.

Paleologos suggested in this Dragonsfoot thread that the location of sorcerer’s tower in the town is reminiscent of the sorcerer’s tower (also found inside a town) in the Conan story The Tower of the Elephant (1933). 

“the sea cliff west of the town” (pg 41)

Holmes lived in California (L.A.) at the time the basic rulebook was edited, so it makes sense that the sea is to the west. Paleologos suggested in this DF thread that the geography of Portown was influenced by Fritz Leiber’s Lankhmar, which also has a sea cliff west of the town. The geography of Lankhmar is possibly loosely based on San Francisco. 

“a much older city of doubtful history” and “the older, pre-human city” (pg 41)

A pre-human civilization is reminiscent (to me, at least) of the pre-human alien civilization described in Lovecraft’s At the Mountains of Madness (1931). Holmes furthered this concept in the Maze of Peril, descrbing a megadungeon Underworld that stretches to the center of the earth and was built by an unknown prehistoric race.

Green Dragon Inn (pg 41)

This inn takes its name from the inn in the Shire in the Lord of the Rings (which also inspired a Green Dragon in Greyhawk City, owned by Rob Kuntz’ character Robilar). Other Tolkien references are sprinkled throughout the text, including Balrogs (twice on page 14), “The “Nazgul” of Tolkien” (pg 32), and Barrow wights (as per Tolkien)” (pg 33). Furthermore, the first printing of the rulebook used the term “hobbits” throughout. In the 2nd and later printings “hobbit” was replaced with “halfling”, save for one remaining reference to “hobbits” on page 17 in the description of the spell Cure Light Wounds. The other Tolkien references remained unchanged throughout the printings. Of note, stats for Balrogs appeared in early printings of the D&D rules. Page 41 also tells the new DM that the “imaginary universe of Dungeons & Dragons obviously lies not too far the the Middle Earth of J.R.R. Tolkien’s great Lord of the Rings Trilogy”. This may be the most explicit connection between D&D and Tolkien in any of the early D&D rulebooks. Holmes later wrote that ‘this epic adult fairy tale, without a doubt the greatest work of fiction produced in this century, inflamed the imaginations of an entire generation” (pg 63, Fantasy Role Playing Games, 1981).

Room I – Bronze Mask (pg 44)

The question-answering bronze mask in this room is a version of the Brazen Head of medieval lore (which is common enough to have a Wikipedia entry). These constructs were said to be made by wizards and could answer any question. Roger Bacon was supposed to possess one, and this has appeared in literature, including John Bellairs “Face in the Frost” a 1969 fantasy novel later reviewed by Gary Gygax in Dragon #22 (pg 15, Feb 1979) and included in the inspirational reading list in Appendix N of the AD&D Dungeon Master’s Guide (Aug 1979).

Room J – Giant Spider (pg 44)

The giant spider in this room lurks near the roof and will “drop on unwary adventurers”. In the Tower of the Elephant, a giant spider drops on Conan from the ceiling of a room in the tower.

Rooms L and M – Giant Crab and Large Octopus (pg 44)

The 1961 movie Mysterious Island (with special effects by Ray Harryhausen) also features a giant crab hidden in the sand on a beach, and also a giant octopus-like creature. The movie is based on the 1875 Jules Verne novel of the same name, but the novel does not include a giant crab or octopus. Holmes had previously used a giant octopus-like creature hiding in an underground river in Mahars of Pellucidar (1976). And his August 1976 “Adventure of the Giant Chameleon” in Alarums & Excursions #13 mentions a scroll of “charm mollusc” that later came in handy with the kraken in the Adventure of the Sorcerer’s Isle (the tale of which was never told). Holmes later used the giant crab hidden on the beach in Maze of Peril.

Room M is also the pirates’ sea cave hideout. Pirates hiding treasures in sea caves seems to be a well-known conceit (I have children’s book about caves that mentions it), though I haven’t found any specific literary sources (fantasy or otherwise) using this.

Room N – Dancing Dagger (pg 45)

The animated dagger found in sarcophagus #2 is perhaps a variant of the Dancing Sword, which first appeared in the Greyhawk: Supplement I. The Dancing Sword itself may have been inspired by Stormbringer, which could fight while floating in the air (e.g., in The Sleeping Sorceress, 1971).

Room S2 – Ape and Wand (pg 45)

Kveldulf suggested in this DF thread that the ape in the wizard’s tower is reminiscent of the ape kept by the Red Priest Nabonidius in the Conan story Rogues in the House (1934). Also, in the Conan story the Tower of the Elephant a sorcerer keeps a captive creature (not an ape) in the upper room of a tower. Going back further, in Edgar Allen Poe’s The Murders in the Rue Morgue (1841) a sailor keeps an orangutang captive in Paris. A common theme throughout these, including the Holmes scenario, is the hatred of the captive primate for its master. 

The thaumaturgist’s wand of petrifaction is similar to the wand wielded by the White Witch in the Lion, the Witch and the Wardrobe of the Chronicles of Narnia. It requires a to-hit roll, which may imply it is a touch-based attack similar to the wand of the White Witch (thanks to Lemunda’s Brother for pointing this out in this Knights & Knaves Alehouse thread). On the other hand, the Holmes rules require a “to hit” roll for Magic Missile so the wand could also be interpreted as having a ray-based attack).

Comments welcome!

(cross-posted to Knights & Knaves Alehouse and Dragonsfoot)

https://drive.google.com/file/d/0B7cav44145d9SlphWFdpVDNSOFk/view?usp=sharing

Mines of Robigus: This is my own thinking for what the mines look like–a few large chambers, endless tunnels  and a…

Mines of Robigus: This is my own thinking for what the mines look like–a few large chambers, endless tunnels  and a…

Mines of Robigus: This is my own thinking for what the mines look like–a few large chambers, endless tunnels  and a secret or wizard locked entrance to a Roman Temple ruins (of Robigus). There would be large caverns for the Roper lair (glittering cave) and Myconid Fungal Forest lair along with an underground lake and stream running thru the complex. A real labyrinth, of course! Actually somebody could do a  decent dungeon based on this Tombs of Atuan map!

Went ahead and did the “dragon version conversion”….

Went ahead and did the “dragon version conversion”….

Went ahead and did the “dragon version conversion”….

Feedback? Ideas? War stories?

Anybody want to do a map?

https://drive.google.com/file/d/0B7cav44145d9d3BYdFg4Z0p3OVk/view?usp=sharing

This is a new version of Mines of Enoch I ran recently.

This is a new version of Mines of Enoch I ran recently.

This is a new version of Mines of Enoch I ran recently. I changed the name and the location (coastal hills outside Portown) and mashed it up with the Black Archive. I wrote it up as some might prefer it.

I made the “boss monster” a “Harryhausen” Medusa this time, but I think a Dragon might work as well. A Dragon with big hoard of treasure that the party’s dwarf employers and a lot of locals are going to decide belongs to them! I do love the Hobbit.

Ideas?

https://drive.google.com/file/d/0B7cav44145d9ZlRxai1LY0RMUDA/view?usp=sharing

Title

Title

Found this on the web. Looks like I went for door #2!

There’s a lot of fun you can have with the town and dungeon as is, but for those who’ve run it before and want to change it up a bit, here are two suggestions:

1) Heavy Metal Portown

No, not Megadeath meets Holmes Basic – the classic 70’s animated feature. This Portown variant is best plugged into a campaign similarly to the mists out of which Castle Amber appears in X2. Wherever they happen to be, the PC’s are surrounded by impenetrable mists. When they emerge, they find themselves somewhere near Portown – perhaps the beach, perhaps the hills overlooking the town on the landward side. The PC’s should appear several hundred yards from the town – enough for a good look at it and able to hear some noise, but not right in the thick of things.

Aside from the town, the PC’s will immediately notice that they are not in Kansas anymore. The sea is a roiling mass of unearthly blues and greens, its waves looking almost alive as if it were composed of untold numbers of water elementals. Foamy tendrils clutch at the beach and the sweeping waves seem to claw at the shore. The sky is a glowing yellow with no visible sun, although the sky is not overcast; overhead the amber sky is raked by thin, vibrant crimson streamers of cloud that move with supernatural speed. 

From their vantage point, the PC’s can see the port town below is either in the throes of civil disorder or was recently sacked. Cries, screams, drunken singing all emanate from the town and capering figures can be seen careening through the streets.

The scenario is basically similar to the Taarna episode of Heavy Metal. A peaceful port town on an alternate Prime has been sacked by an evil horde empowered by a great glowing sphere. The leader of the horde is the Thaumaturgist, who has set up his headquarters in the abandoned tomb complex above the town; with most of his mutated humanoid horde marauding through the town, he has only a few goblinoid guards and skeletal bodyguards he has animated through dark necromancy.

The PC’s must investigate the town – hopefully saving some of the townsfolk in the process, where they will find rumors about the dark mage who attacked the place a fortnight ago and now broods beneath the hill above the town. They will also learn of Lemunda, the town’s last defender – called into service before her training was complete due to the other defending knights being annihilated before the walls of the town; she was captured by the evil magic user and is held captive in his lair for purposes unknown but certainly terrible. The pirates are more of the thaumaturgist’s human mutant / humanoid flunkies, who are getting ready to take the fair Lemunda out to the Thaumaturgist’s black, demon-haunted galley rowed by his skeletal servants – skeletons who only recently were local townsfolk before they were slaughtered and defleshed by the humanoid horde for reanimation by the Thaumaturgist. 

Mood is a mix of Heavy Metal (the movie) with a heavy dose of Clark Ashton Smith dark fantasy..

2) The Shadow Over Portown

Old rumors indicate that Portown was built over the ruins of a prehuman city. What few realize is that the prehuman city still exists, cut into the sea cliffs below the entrance to the sea cave in the Zenopus dungeon. Completely filled with water, they can only be entered from the sea though old tunnels might still run beneath Portown itself.

What no one realizes is the ancient curse that will soon fall upon Portown. IN ancient days, there was a human settlement on the site of what is now Portown. The humans came by sea, and settled among a strange sea-people who came ashore and lived there for several months at a time. (DM’s choice – could use locathah, kuo-toa, sahuagin, Deep Ones, etc.). The sea folk were peaceful and they and the men lived side by side in harmony. Over time though, the sea folk began asking for more goods in trade from the men in exchange for the abundant fish they provided to the townsfolk. Tensions rose, with disappearances of fishermen and townspeople blamed on the sea folk and various misfortunes blamed on their strange rites.

One night, by the full moon, the townspeople saw their chance and took it. 

All of the sea folk were ashore for a great festival, which would culminate in a huge ceremony on the sea cliffs above the town. The townspeople secretly armed themselves as the sea folk began their rites, and at the climax of the ceremony the humans fell upon the unarmed sea folk. The slaughter was complete, and the green blood of the sea folk ran thickly down the hill and into the streets of the town. 

The humans’ own victory celebration did not last long. Great storms began to lash the town, and every ship in the harbor was trapped; those that tried to leave were smashed to matchsticks. No one living knows what happened next, though what came before is told of in a few ancient tomes. All that is known is that eventually the weather cleared, and traders from the north tentatively pulled into the port. They found the town deserted, its buildings half fallen in as though they had been abandoned for centuries – although the place had been thriving but a few weeks before. Terrible sights and sounds appeared to the north men, and they scrambled quickly back into their ships and fled to their homeland. 

Fast forward to today. Modern Portown has been resettled by traders from the south and sea reavers from the north. It is a boisterous, growing town completely unaware of the ancient curse. As the characters arrive, the place has just begun to labor under a strange pall. Weird sea cults have taken root in the town, and lately people fear to walk the streets at night. Weird sounds are heard in the alleys, and flickering ghost lights have been seen in the harbor and on the sea cliffs. Watery footprints and claw marks on windows are found around and on houses in the morning, though nothing unusual is seen or heard by night. 

For this one, the original Portown and Zenopus dungeon are crossed with Cthulhoid monstrosities. Think “The Shadow Over Innsmouth” meets “The Doom That Came To Sarnath”. Maybe the PC’s can thwart the curse outright; maybe they can just defeat it long enough for the town to evacuate before something Unspeakable happens.

So, those are my two ideas for variations on the theme of Holmes’ Portown. Anyone else have similar concepts they’d like to share? : )

The Citadel Files

The Citadel Files

The Citadel Files

Citadel of Evil Conversion Revised:

https://drive.google.com/file/d/0B7cav44145d9SVY0R1VQVHNqUTQ/view?usp=sharing

Citadel of Evil:

https://drive.google.com/file/d/0B7cav44145d9SUN2UW9yZmY1aUE/view?usp=sharing

Mike Ferris’ Hobgoblin Base Class (for Max):

https://drive.google.com/file/d/0B7cav44145d9TVVRLVJzbzNKbXc/view?usp=sharing

Sword and Wizardry Rules:

https://drive.google.com/file/d/0B7cav44145d9UUJaNUp1VTBSaFE/view?usp=sharing

https://drive.google.com/file/d/0B7cav44145d9SVY0R1VQVHNqUTQ/view?usp=sharing

The Zenopus Files

The Zenopus Files

The Zenopus Files 

The Conversion

https://drive.google.com/file/d/0B7cav44145d9aFNPV19leS1kUE0/view?usp=sharing

https://drive.google.com/file/d/0B7cav44145d9SlphWFdpVDNSOFk/view?usp=sharing

My “Second Level” 

https://drive.google.com/file/d/0B7cav44145d9bmlialVGNjlXMjQ/view?usp=sharing

Maps

https://drive.google.com/file/d/0B7cav44145d9eXZWcndnc19Ba2c/view?usp=sharing

https://drive.google.com/file/d/0B7cav44145d9SHZHUXltZ0ZOVXc/view?usp=sharing

https://drive.google.com/file/d/0B7cav44145d9dHQ4dDFXRkZNTGs/view?usp=sharing

Extras

https://drive.google.com/file/d/0B7cav44145d9bGZ2a012ME01eUE/view?usp=sharing

https://drive.google.com/file/d/0B7cav44145d9aFNPV19leS1kUE0/view?usp=sharing