Dungeon World Classic Conversion Notes for Tannoch: Rest of Kings

Dungeon World Classic Conversion Notes for Tannoch: Rest of Kings

Dungeon World Classic Conversion Notes for Tannoch: Rest of Kings

“Tannoch: Rest of Kings” is another one of Michael Prescott’s excellent adventure sites I like to pull out of my bag for Dungeon World. Most of my conversions are based on posts on the Dungeon World Tavern by Mark Chance. He ran this adventure site for his son as a single person Dungeon World Adventure a few years back, I was careful to collect his posts and add them to my notes.

Here is a the link to Prescott’s free module: http://www.trilemma.com/blog/adventures/06%20Tannoch.pdf

https://drive.google.com/open?id=1tuIDbqskDFP8GfuzzYmaXp_A_Y2_ZIsP

Stellarium of Vinteralf Classic Dungeon World Conversion 2.0

Stellarium of Vinteralf Classic Dungeon World Conversion 2.0

Stellarium of Vinteralf Classic Dungeon World Conversion 2.0

I ran this as a one-shot again recently which produced these new and hopefully improved conversion notes….

Orginal Module Link: http://www.trilemma.com/blog/adventures/Stellarium%20of%20the%20Vinteralf.pdf

https://drive.google.com/open?id=17eWCTt1RrHao8PyUceJP6Y5KilUzYD46

Troll Hunt (An Adventure for Jason Lutes’ Funnel World Dungeon World Expansion)

Troll Hunt (An Adventure for Jason Lutes’ Funnel World Dungeon World Expansion)

Troll Hunt (An Adventure for Jason Lutes’ Funnel World Dungeon World Expansion)

“Your father was a rare thing in your village…a man that could read. And read he did; trying to find life’s true meaning. The world is ever full of “wonders and signs” your poor father used to say before he succumbed to the bleeding ache (or was it the aching dropsy?) He found the stars a wonder, a leering leper a sign and his own hideous demise a prophecy of….he never said; probably because he was too busy dying hideously. He certainly would have found the crushed hovels and disappearances of local village families to be spiritually meaningful. You and your friends are more practical; something has to be done before your entire village is slowly removed from the map and you with it!”

https://drive.google.com/open?id=1tQdMkTJPumbgaF6yK2c9SbZjofPt9STb

These monster conversions were inspired by DCC Module Gnole House (in the DCC Quickstart Rules pdf) which could act…

These monster conversions were inspired by DCC Module Gnole House (in the DCC Quickstart Rules pdf) which could act…

These monster conversions were inspired by DCC Module Gnole House (in the DCC Quickstart Rules pdf) which could act as as a neat prequel to my own “Gibbelin Job” Dungeon Starter …

(https://www.drivethrurpg.com/product/194173/20-Dungeon-Starters) or

(https://drive.google.com/file/d/0B7cav44145d9TzRoSEdGdGJFclk/view?usp=sharing)

Check out: https://d-infinity.net/fiction/man-who-sold-rope-gnoles for the great story that inspired the module!

Lesser Gnole

Group, Organized, Hoarder

Brutal Weapon (d8 damage) 6 HP 0 armor

Close

Special Qualities: Cannibal, Evil Merchants

Gnoles go through two distinct life phases and lesser gnoles are the first stage. Lesser gnoles are man-sized, hulking creatures with a physique reminiscent of an ape. They have rubbery flesh covered with coarse, dark hair, and beady, piggish eyes of bright red. Lesser gnoles don’t typically wear clothing, but enjoy accessories such as hats, scarves, sashes, and oversized boots when they can find them. Their tongues are long and ribbon-like, and they can understand but not speak the Common tongue, communicating with one another in a complex language of purrs, whines, whistles, trills, and grunts. All gnoles live in family groups that mimic human society to the point of parody. They fight with clubs, axes, spears, and other brutal but simple weapons.

Instinct: Devour Humans!

Collects items

Summon other gnoles with whistle

Inspired by DCC Module Gnole House

Greater Gnole

Solitary, Large

Tentacles (d10 damage) 16 HP 1 armor

Special Qualities: Gem Eyes, Tribal Gnole Leader

If a gnole is lucky enough to survive a century or more, it undergoes a metamorphosis, transforming into a greater gnole. Greater gnoles typically stand 7’ tall, but can grow up to twice that size. Their bodies are oval in shape, with nodules of rubbery flesh protruding from their torsos and abdomens. Greater gnoles lose their coarse fur, revealing its naked, slate gray skin. Their arms become tentacles and their ears are grown over with folds of flesh, rendering them largely deaf. Even stranger, the eyes of a greater gnole transform into faceted gemstones and can be removed from their sockets. These gemstones are often magical and a Greater Gnole will regrow new eyes if his old eyes are lost and will often keep spare sets of “eyes”. If these are stolen the Greater Gnole will hunt down the thief with his or her tribe to capture and devour all of the thief and all of his or her comrades.

Instinct: Protect gem eyes

Devour Humans

Produce and protect gemstone eyes

Lead a lesser gnole tribe

Inspired by DCC Module Gnole House

Gibbelin

Group, Small, Intelligent, Hoarder

Weapon (d6 damage) 3 HP 0 armor

Close

Special Qualities: Cannibal, Wealthly in gems, Collecter

Short, ochre-colored humanoids with broad noses, catlike ears, and four-fingered hands. Gibbelins are a race of short humanoids said to be related to evil gnomes. Gibbelins dwell in the darkest of forests and in shallow caves under hills. They are intrigued by all manner of tools, weapons, and fancy clothing. The gnoles accumulate all these items from their victims and trade regularly with the gibbelins to acquire the green crystals they admire.

Instinct: Devours humans

Mines gems

Collects human items

Trades with gnoles

Inspired by DCC Module Gnole House

https://www.drivethrurpg.com/product/194173/20-Dungeon-Starters

The classic Harley Stroh DCC Module”Jeweler That Dealt In Stardust” Conversion Notes for the Dungeon World RPG by…

The classic Harley Stroh DCC Module”Jeweler That Dealt In Stardust” Conversion Notes for the Dungeon World RPG by…

The classic Harley Stroh DCC Module”Jeweler That Dealt In Stardust” Conversion Notes for the Dungeon World RPG by Logan Howard and myself. We were inspired by Wayne Peacock’s fine DCC conversion work. Feedback Welcome!

https://drive.google.com/open?id=1zBH_-2Auuy_LujvUltcxlQyUzbdzo30z

Working on converting the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh to Dungeon…

Working on converting the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh to Dungeon…

Working on converting the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh to Dungeon World. Any Feedback?

Do the unusual monster combat mechanics work?

Revised: Spider of Ygiiz Group, Small, Devious, Planar

Grapple Attack 6 HP 1 armor

Close

Special Qualities: Grapple Attack

Among the first beings drawn through Ogo’s starry portal,the Spiders are not arachnids in the true sense. Spiders most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color,as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing their victims to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite.A successful attack by a Spider of Ygiiz indicates the PC is grappled.If the player does not Defy Danger+DEX; the a Spider tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extraplanar allies.The Spider will Ygiiz makes a final attack attempt, crushing the spiders infesting the wound, releasing a flood of toxins (Defy danger versus DEX to escape). The target cannot be roused by allies from the toxic coma and only awakens with a successful Defy Danger versus CON save.The target may make three Defy CON attempts to awaken, but after three failed checks, the PC dies (Last Breath roll). Adapted from the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh. Instinct: Serve Ygiiz, the Demon Spider-Mother

Grapple Prey

Command Spider Swarm

Infect Prey

Boss Ogo Solitary, Magical, Devious

Direct Spider Swarm 12 HP 0 armor

Close, Far

Special Qualities: Ygiiz Cultist, Controlled by the Crystal of the Outer Dark

The fences of Punjar are infamous for their cunning and greed, and Boss Ogo is no exception. Operating under the guise of a jeweler, Ogo does a brisk trade in stolen goods, enjoying the protection of a gang of bravos and thugs.But even the wary eye of a gang boss is no promise of surety in Punjar’s deadly environs. For the last month, no one has seen or heard from Ogo. The jeweler’s door is barred, his shutters locked, and no smoke escapes the shop’s chimney. Like ravens circling a stinking carcass, the bravos and pinch thieves of the Souk smell a fortune for the taking.Unbeknownst to his band, Boss Ogo yet lives—after a fashion. Nearly two months ago he fenced a gem stolen from a travelling sorcerer. Though appearing as a simple, rough amethyst, the crystal can serve as a portal and beacon to the beings of the outer dark. In his amateur study of the crystal, Ogo has undergone a conversion, believing that his role in this life is to usher Ygiiz, the Spider-Mother, into this realm. For the last month, he has spent every waking hour studying the crystal, seeking to activate its powers. Boss Ogo stands directly behind the crystal, one hand touching the stone, though the bulk of his frame is not immediately visible. Four Spiders of Ygiiz are feeding from his body. Ogo only becomes visible when the fuliginous extraplanar ticks detach from his body, revealing him bit by bit. Boss Ogo is haggard and gaunt, shrouded in drifting veils of cobwebs as spiders course over his skeletal frame. But his eyes are aflame with the madness of divine knowledge. On his silent command, the fell Spiders of Ygiiz move immediately to attack the PCs. For his part, Ogo does little more in combat than howl out at the PCs in madness. So long as he maintains contact with the crystal, Ogo is able to direct the natural spiders, causing them to swarm at his command. This is always accompanied by declarations of the PCs as heathens to be sacrificed to Ygiiz, the Spider-Mother. Ogo can target one PC, causing causing thousands of spiders to swarm over the PC (no roll needed). A swarmed PC suffers a -2 penalty to all rolls. If Ogo breaks concentration; then the swarm dissipates. The swarm dissipates immediately if the PC makes any action to sweeping the spiders from their body. Alternately, instead of directing the spiders, Ogo can attempt to summon an additional Spider through the crystal.Adapted from the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh.

Instinct: Worship Ygiiz

Spider swarm intruders!

Protect the Crystal of the Outer Dark

Summon Spider of Ygiiz

Sarzuk Rogue Group, Organized, Hoarder

Short sword (w[1d6] damage) 3 HP 1 armor

Close

Special Qualities: Summon help via blackbird

Brutish break-in techniques (as adjudicated by the GM) alert these rogues. This pair has a small, trained blackbird kept in a hooded cage. At the first sight of trouble, the pair releases the bird. Keep informal track of time once the bird is released. Once Sarzuk and his rogues arrive, he sends six of these men in to flush out the PCs, while waiting outside with the rest of his band (Two per PC).(Adapted from the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh)

Instinct: Obey Sarzuk

Watch

Retreat

Backstab

Sarzuk the Devil Solitary, Stealthy, Intelligent, Hoarder

Longsword (d10 damage) 6 HP 1 armor

Close

In the Boss’ inexplicable absence, his second in command—one Sarzuk the Devil—has taken over leadership of Ogo’s gang. Sarzuk has posted guards to watch over Ogo’s shop, and is ready to mobilize the surviving gang members at the first sign of rogues in the house. Adapted from the classic DCC adventure “The Jeweler that Dealt in Stardust” by Harley Stroh.

Instinct: Profit from misery

Torment the weak

Summon and command rogues

Torture for sport