Pay want you want at DrivethrRPG; an excellent source for Dungeon World items and monsters.

Pay want you want at DrivethrRPG; an excellent source for Dungeon World items and monsters.

Pay want you want at DrivethrRPG; an excellent source for Dungeon World items and monsters.

http://www.drivethrurpg.com/product/147491/The-Unusual-Encounters?src=hottest_filtered

http://www.drivethrurpg.com/product/147491/The-Unusual-Encounters?src=hottest_filtered

H.P. Lovecraft Lunatic

H.P. Lovecraft Lunatic

H.P. Lovecraft Lunatic      

If you have experienced the supreme horror at nature’s cosmic indifference and cruelty to man or simply watched to many John Carpenter films in a row you may take the following move when you next level up:

Eldritch Whispers

When you take a moment to listen to the insane whispers that are always murmuring at the back of your mind, you take +1 to Spout Lore.

Once you’ve taken “Eldritch Whispers,” the following moves count as class moves for you. In addition to your normal list of moves you may choose from this list when you level up:

Non-Euclidean Geometry

When you are hopelessly lost and call upon the alien energies coursing through your mind, roll +Int.

On a 10+, no matter which way you go you’ll make progress towards your destination.

On a 7-9, you get out, but not where (or even when) you wanted.

On a 6-, you end up somewhere nasty, or come out at just the wrong time.

Jedi Mind Trick

People find it very hard to avoid doing what you want them to. When you speak persuasively with an NPC you are not currently in combat with nor acting aggressively towards and then give them an order roll +CHA. On a 10+ they do it and don’t hold it against you. On a 7-9 they still do it, but they’ll probably be upset about it after the fact. On a miss, your charm backfires – they will react in a very negative fashion and know you tried to charm them.

The Oldest and Strongest Emotion is Fear

When you telepathically interfere with a target’s senses with terror, roll+WIS. 

On a 10+, the target’s senses are wholly overridden – gripped by terror, scrambled by fright, or entirely overwhelmed with horror – for several minutes. On a 7-9, the target is merely disoriented and confused.

Mythos Vision  

As a person touched by the Mythos you can see things man was not meant to know. Illusionary magics have no effect on you, and you can immediately perceive the true form of all shape shifting and/or supernatural creatures such as doppelgangers, lycanthropes, etc.

Robert E. Howard Hero

Robert E. Howard Hero

Robert E. Howard Hero

If you travel to Hyboera (or California) and return safely; converse with a tribe of Amazons (or Kennedys) unenslaved but befriended or perform an act of courage even the callous deity Crom(or Arnuld Schwarzenegger) would approve of you may take the following move when you next level up:

Lethal Weapon

You are never unarmed—your body, and each of your limbs, is a weapon (hand, 0 weight), just as good as any other.

Once you’ve taken “Lethal Weapon,” the following moves count as class moves for you. In addition to your normal list of moves you may choose from this list when you level up:

Drinking Buddies with the Cast of the Expendables

When you share a drink with someone, you may parley with them using CON instead of CHA.

Shoot First, Han Solo

You’re never caught by surprise. When an enemy would get the drop on you, you get to act first instead.

Hellhound on Your Trail, Mr. Oswald

Once you have shed someone’s blood, or they have shed yours, you can track them anywhere. No matter where they go you can always find them.

Pirates and Thieves are Friends (GOP Fundraiser)

When you recruit from a bustling port or a den of thieves, any hirelings you find will take loot, plunder, and pillage as payment, no matter what else they desire.