13 thoughts on “Fungal Fanatic.pdf – Google Drive”

  1. The timing of this is great. My current DW story arc involves a fungal growth and a small fishing village. This doesn’t fit exactly, but it gives me some ideas.

    Our fungus works much like cordyceps does – taking over entire body parts with growth. It affects wild animals and humans alike. It also creates an instinct to protect the Mother while the creature is still alive.

  2. Similar to the “Blob” compendium class. Personally I think the starting move is not robust enough to make it attractive though.

    I’d also add some moves like “When you sleep small screamer mushrooms sprout from you and act like the wizard spell Alarm” or something like that.

    Also maybe add a “cloud of spores” breath weapon based on CON.

  3. Might I suggest this for Fungal Restoration

    When you Make Camp and rest on a bed of organic matter, you do not need to consume a ration and you heal an additional 1d6 HP.

    Makes for a more viable move outside of caverns you can only use once.

  4. I’d suggest the Minion or the Cloud of Spores breath weapon as the starting move but also add things like immunity to plant based poisons. If you went with the breath weapon perhaps add advanced moves that allow you to change the affect based on other types of spores, maybe cause hallucinations or blinding gas.

    One idea for a twist on the minion is to infect another, like a host. Have the fungus rot the NPCs brain to take it over, making them your fungal slave or something liek the zombie fungus, Ophiocordyceps unilateralis.

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