Dungeon Starter: Entombed (Hello 2016!, Past is Prologue)

Dungeon Starter: Entombed (Hello 2016!, Past is Prologue)

Dungeon Starter: Entombed (Hello 2016!, Past is Prologue)

+Chris Stone-Bush, many thanks for help with the mouther!

https://drive.google.com/file/d/0B7cav44145d9eUp4ZF8zVjRiaGM/view?usp=sharing

Classic Gygaxian Gibbering Mouther (Pure breed from Tamoachan)

Classic Gygaxian Gibbering Mouther (Pure breed from Tamoachan)

Classic Gygaxian Gibbering Mouther (Pure breed from Tamoachan)

(Solitary, Large, Magic, Divine, Devious, Terrifying, Amorphous)

Countless jaws (d10+2 damage, 3 piercing) HP: 21 Armor: 5

Close, Reach, Messy

The gibbering mouther is not regarded as an “evil” creature, but in order to sustain its mad self, it must feast upon the bodily fluids and sanity of mortal creatures, preferably intelligent ones. It attacks by spitting strings of protoplasmic flesh which end in a mouth and one or more eyes at opponents, which then bite them, causing both acid and blinding damage. When it has defeated an opponent, it swallows them whole, and then proceeds to suck away both their bodily fluids and sanity. It is possible for the victim to cut their way out.

Having so many eyes, gibbering mouthers are difficult to sneak up on.

Gibbering mouthers can speak any language, but most seldom speak anything other than mad babble and gibberish. Some have been reported that gibber useful information or riddles in strange or ancient tongues.

Instinct: To eat and drive insane

•  Drive insane with its endless gibbering

•  Engulf

•  Melt ground under it into quicksand (Defy Danger or be trapped) 

•  Spit acid in the face (1d12 damage, Far)

Custom Move: When you meet a Gibbering Mouther, ROLL+WIS. On a 10+, it is simply a disturbing and disgusting thing. On a 7-9, you stay sane but choose 2:

• You flee from the unspeakable horror.

• You are unable to speak and can only gibber until you make camp.

• You are mildly delusional and take -1 on all rolls until you next make camp.

On 6- suffer all 3.

A gibbering mouther will swallow a victim instead of killing him or her if that damage roll would have normally killed the player. The player is allowed  a  ROLL+DEX  to prevent being swallowed and no damage is suffered.

When you’re swallowed by a mouther, take -1 forward from the mouther’s digestive juices and don’t get too comfortable. Mouthers digest anything but stone and metal.

When you escape from the inside of a mouther, roll+CON. On a 10+, you get out and pick one: 

– deal your damage to the mouther;

– none of your stuff is ruined.

On a 7-9, you just barely struggle free.

On a miss, the mouther deals damage to you and some of your non-stone and non-metal stuff gets ruined. 

Gibbering Pudding (Solitary, Terrifying, Amorphous)

Gibbering Pudding (Solitary, Terrifying, Amorphous)

Gibbering Pudding (Solitary, Terrifying, Amorphous)

Countless jaws (d10+2 damage, 1 piercing) 15 HP ,1 armor

(Ignores Armor)

Special Qualities: Immune to death by normal weapons; Vulnerable to fire. Fire damage to zero HP will destroy it forever.

A Gibbering Pudding is a horrible hybrid of a Black Pudding and Gibbering Mouther. It resembles a writhing mass of ooze covered with dozens of randomly placed multicolored eyes, writhing tentacles and gibbering mouths, all of different sizes and shapes.

instinct: To gibber and consume

Custom Moves:

– Gibbering causes -1 on all player rolls in earshot

– Gibber a random but useful message in an unknown tongue.

– Withdraw to regenerate when seriously damaged by mundane weapons.

This is what happens when I view Conan the Barbarian (1982) on television and fall in love with it all over again.

This is what happens when I view Conan the Barbarian (1982) on television and fall in love with it all over again.

This is what happens when I view Conan the Barbarian (1982) on television and fall in love with it all over again. Another Dungeon Starter! 

That makes 42 Dungeon Starters for 2015.  I’m just a recovering DW starter writing addict who had a relapse. So Enjoy! And write a better Dungeon Starter and post it on the Tavern ( I double dare you!) Feedback, war stories, etc. always most welcome!

42….

“O Deep Thought computer,” he said, “the task we have designed you to perform is this. We want you to tell us….” he paused, “The Answer.”

“The Answer?” said Deep Thought. “The Answer to what?”

“Life!” urged Fook.

“The Universe!” said Lunkwill.

“Everything!” they said in chorus.

Deep Thought paused for a moment’s reflection.

“Tricky,” he said finally.

“But can you do it?”

Again, a significant pause.

“Yes,” said Deep Thought, “I can do it.”

“There is an answer?” said Fook with breathless excitement.

“Yes,” said Deep Thought. “Life, the Universe, and Everything. There is an answer. But, I’ll have to think about it.”

Fook glanced impatiently at his watch.

“How long?” he said.

“Seven and a half million years,” said Deep Thought.

Lunkwill and Fook blinked at each other.

“Seven and a half million years…!” they cried in chorus.

“Yes,” declaimed Deep Thought, “I said I’d have to think about it, didn’t I?”

[Seven and a half million years later…. Fook and Lunkwill are long gone, but their ancestors continue what they started]

“We are the ones who will hear,” said Phouchg, “the answer to the great question of Life….!”

“The Universe…!” said Loonquawl.

“And Everything…!”

“Shhh,” said Loonquawl with a slight gesture. “I think Deep Thought is preparing to speak!”

There was a moment’s expectant pause while panels slowly came to life on the front of the console. Lights flashed on and off experimentally and settled down into a businesslike pattern. A soft low hum came from the communication channel.

“Good Morning,” said Deep Thought at last.

“Er..good morning, O Deep Thought” said Loonquawl nervously, “do you have…er, that is…”

“An Answer for you?” interrupted Deep Thought majestically. “Yes, I have.”

The two men shivered with expectancy. Their waiting had not been in vain.

“There really is one?” breathed Phouchg.

“There really is one,” confirmed Deep Thought.

“To Everything? To the great Question of Life, the Universe and everything?”

“Yes.”

Both of the men had been trained for this moment, their lives had been a preparation for it, they had been selected at birth as those who would witness the answer, but even so they found themselves gasping and squirming like excited children.

“And you’re ready to give it to us?” urged Loonsuawl.

“I am.”

“Now?”

“Now,” said Deep Thought.

They both licked their dry lips.

“Though I don’t think,” added Deep Thought. “that you’re going to like it.”

“Doesn’t matter!” said Phouchg. “We must know it! Now!”

“Now?” inquired Deep Thought.

“Yes! Now…”

“All right,” said the computer, and settled into silence again. The two men fidgeted. The tension was unbearable.

“You’re really not going to like it,” observed Deep Thought.

“Tell us!”

“All right,” said Deep Thought. “The Answer to the Great Question…”

“Yes..!”

“Of Life, the Universe and Everything…” said Deep Thought.

“Yes…!”

“Is…” said Deep Thought, and paused.

“Yes…!”

“Is…”

“Yes…!!!…?”

“Forty-two,” said Deep Thought, with infinite majesty and calm.” 

― Douglas Adams, The Hitchhiker’s Guide to the Galaxy

Happy New Year 2016 you wonderful Dungeon Worlders!

https://drive.google.com/file/d/0B7cav44145d9NDBGZUgwZjhmQ1U/view?usp=sharing

This is a blank dungeon starter. Go forth Tavern patrons and conquer!

This is a blank dungeon starter. Go forth Tavern patrons and conquer!

This is a blank dungeon starter. Go forth Tavern patrons and conquer!

I throw down the gauntlet…

https://drive.google.com/file/d/0B7cav44145d9MnRUTFF4Z2w3Nm8/view?usp=sharing

This is the complete Archive of everything I wrote for Dungeon World (and related materials) in the past two years.

This is the complete Archive of everything I wrote for Dungeon World (and related materials) in the past two years.

This is the complete Archive of everything I wrote for Dungeon World (and related materials) in the past two years. Enjoy!

2015: https://drive.google.com/folderview?id=0B7cav44145d9fklDd3p3TFFhbU1NZ0JUTlhQcDJOYUlhUUxDZHdTWlF1eElRTUlyWVRfQ0U&usp=sharing

2014: https://drive.google.com/folderview?id=0B7cav44145d9YnNFczlwMmI5WkU&usp=sharing

Title

Title

Rathtar (Group, Large, Planar, Terrifying)

Bite (d8+2 damage) 10 HP, 1 armor

Forceful, Near

Special Qualities: Ravenous and relentless

(“You’re not hauling rathtars?” “I’m hauling rathtars.” ―Finn and Han Solo}

Rathtars were large, octopus-like creatures that slithered on land. They were very dangerous creatures known for hunting in packs.

Instinct: Grapple and Consume!

(From Star Wars: The Force Awakens) 

Red Mercury

Red Mercury

Red Mercury

Red Mercury: Urban  Legend

“Safi al-Safi, an unaffiliated rebel and small-time smuggler specializing in weapons, antiquities and forged documents, sat in an open-air cafe beside the Syrian-Turkish border. He was smoking scented tobacco from a water pipe while discussing the cross-border mercury trade. ‘‘Red mercury has a red color, and there is mercury that has the color of dark blood,’’ he said. ‘‘And there is green mercury, which is used for sexual enhancement, and silver mercury is used for medical purposes. The most expensive type is called Blood of the Slaves, which is the darkest type. Magicians use it to summon jinni.’’

Another smuggler, Faysal, who said he was awaiting results of vetting by the United States government to join a Pentagon-backed force opposing the Islamic State (the program has since been dropped), continued the lesson. ‘‘It has two different types: hot and cold,’’ he said. The cold form, which other smugglers sometimes call ‘‘spiritual mercury,’’ he said, ‘‘can be found in Roman graveyards.’’ He added: ‘‘Kings and princes and sultans used to take it to the graves with them.’’

This type of red mercury, the smugglers said, has been recovered by Middle Eastern grave robbers for at least several decades. ‘‘In previous generations, old women wore it in a necklace to keep the devil’s eye away,’’ Faysal said. More recently, rich men shopped for cold red mercury as either an aphrodisiac or to improve their sexual performance.”

–The Doomsday Scam by C. J. CHIVERS (New York Times Magazine 11/19/15)

“Red mercury is a hoax substance of uncertain composition purportedly used in the creation of nuclear bombs, as well as a variety of unrelated weapons systems. It is purported to be mercuric iodide, a poisonous, odorless, tasteless, water-insoluble scarlet-red powder that becomes yellow when heated above 126 °C, due to a thermo chromatic change in crystalline structure. However, samples of “red mercury” obtained from arrested would-be terrorists invariably consisted of nothing more than various red dyes or powders of little value, which some suspect was being sold as part of a campaign intended to flush out potential nuclear smugglers. The hoax was first reported in 1979 and was commonly discussed in the media in the 1990s. Prices as high as $1,800,000 per kilogram were reported…” 

-Wikipedia

Red Mercury Magical Items in Dungeon World

Vial of Red Mercury:    5,000 coins (often illegal) (Defy Danger or 2d8d if drunk)

Vial of Green Mercury: 1,000 coins (Defy Danger or 2d6d if drunk)

Vial of Spiritual Red Mercury:   500 coins (Defy Danger or 2d6d if drunk)

Long term exposure to any for form or material amount of mercury is toxic.

Green Mercury Charisma Potion

Raises the Player’s Charisma to 18 until camp is next made.

Spiritual or Roman Red Mercury Graveyard Phial

A specially prepares small phial buried next to a corpse will prevent it from becoming an undead creature. The substance is poisonous if drunk (Defy Danger +CON and vomit or 2d6d)

Red Mercury Protective Amulet

Adds a +1 to all Defy Danger rolls.

Red Mercury Compass

This item will always point in the direct of the largest amount of gold nearby (GM discretion).

Red Mercury Summoning Incense            1 use          (Wizard only)

Use of this item will summon a Jinni that will serve the wizard until it is slain or dismissed.

When the ritual is complete roll+WIS:

On a 10+ the Jinni serves faithfully

On a 7-9 the Jinni serves unhappily and will seek to subvert the commands of the wizard.

On a 6 or less the Jinni attacks.

Red Mercury Jinni  

( Group, Large, Magical, Planar)                                                                                         Flame (d8+1 damage, ignores armor)

HP: 14

Armor: 4

Close, Reach

“Stop rubbing that lamp, apprentice! I do not care what you believe; it will not grant you a wish. I brought you here to show you something real, something true. See this mural? It shows the ancient city. The true city that came before. They called it Ubar or Irem of the Pillars and it was made of brass by the spirits. They had golem servants and human lovers and, in that day, it was said you could trade them a life for a favor… your life my faithful, young and very foolish, apprentice.” 

Instinct: To burn!

As always: feedback appreciated!