I’ve found it works pretty well with experienced players and a clear setup I provide along with input ( treasure in a tomb, traps, guardian monster and diary of a failed expedition for example). It’s also important come up with good GM revisions!
I recently prepared an updated file for a friend running a Dungeon World, a Dungeon World novice care package and…
I recently prepared an updated file for a friend running a Dungeon World, a Dungeon World novice care package and module update to my to my Zenopus Files collection. He wanted a dungeon to try out with his kids.
This was the first dungeon that I converted for Dungeon World and the first dungeon I ever played back in a previous century when I was very young. I remember I added a Smaug style dragon for no really good reason in a “second level” except I had read and loved Tolkien’s The Hobbit. I played with my very young sister and allowed her to befriend the dragon and “conquer” the level in a “Monty Haul” epic.
Now my niece loves the Jackson films and has updated her own version of Dumb Ways to Die song to include icy orcs and dragon fire.
In celebration of the discovery of ripples in space-time (another win for Einstein):
In celebration of the discovery of ripples in space-time (another win for Einstein):
Time Elemental
Solitary, Large, Magical, Planar, Amorphous
Withering arm (d12 damage 1 piercing) 23 HP
Near
Time elementals are creatures from a plane most sages are unaware even exists. A time elemental is a powerful creature formed of pure time and matter such as is unknown to even the most learned of sages. It is unknown how or why time elementals enter the Dungeon World, as they cannot be summoned using the standard summoning spells.Time elementals attack by forming a misty or smoky arm from their forms and lashing at opponents. A time elemental can see a few seconds into the future. This ability prevents it from being surprised. Time elementals are immune to all time-related spells and effects.