I’m looking to run Freebooters on the Frontier with an old school hex map, and want to convert the travel rules to work with 6 mile hexes. My original idea is as follows but I would be very interested to see the solutions others have come up with:
(Assuming 6 mile hexes with 8 hours of walking per day)
Move Quickly Normal Terrain: 5 hexes per day
Move Cautiously Normal Terrain: 4 hexes per day
Move Quickly Difficult Terrain: 2 hexes per day
Move Cautiously Difficult Terrain: 1 hex per day
These are all maximum values assuming no major encounters, and any major encounter would halve movement distance rounding down