I had lots of fun tonight! So sad that Damian Jankowski had to leave early ;(

I had lots of fun tonight! So sad that Damian Jankowski had to leave early ;(

I had lots of fun tonight! So sad that Damian Jankowski had to leave early ;(

Originally shared by Kasper Brohus Allerslev

Tim Franzke, Wynand Louw, Damian Jankowski and I just played through this Dungeon I made yesterday.

This was excellent.

#dungeonworld   #oneshot   #roleplaying  

So, I more or less created a module.

So, I more or less created a module.

So, I more or less created a module. Anyone want to find out where Orsimus the hermit went? The fishing village of Stormhaven miss their benevolent hedgemage!

OK. It’s not much of a module, I just made a little map. After filling in the “names” of the various rooms, the  adventure more or less wrote itself.

So, anyone available for a little one-shot tonight?

So I found this article. GMless Dungeon World?

So I found this article. GMless Dungeon World?

So I found this article. GMless Dungeon World?

Osimus: “The minotaur is charging you, Gayle! What do you do?”

Gayle: “Haha! I hold my spear up in an attempt to use its weight against it!”

[Rolls a 11 on H&S, chooses a d6 bonus damage]

Patheyr: “And the spear makes a neat hole right through its chest, but unfortunately it didn’t stop it. Even as it dies, it crashes into you, and you take…”

[Rolls 8 on d10+1]

Osimus: “… 8 damage and a nasty tumble. It lands on top of you. What do you do about that Patheyr? Gayle obviously isn’t strong enough to push himself free?”

http://plays.about.com/od/improvgames/qt/YesAnd.htm

I’m tinkering with a questionnaire for dungeon building, much like the one for monsters.

I’m tinkering with a questionnaire for dungeon building, much like the one for monsters.

I’m tinkering with a questionnaire for dungeon building, much like the one for monsters.

It might be a bit longer, but I’m all excited about it 🙂

In case people haven’t seen it, I’ve posted an event here for playing a game of DW the coming Thursday.

In case people haven’t seen it, I’ve posted an event here for playing a game of DW the coming Thursday.

In case people haven’t seen it, I’ve posted an event here for playing a game of DW the coming Thursday.

The itch must be scratched.

Exploring the Labyrinth v2.

Exploring the Labyrinth v2.

Exploring the Labyrinth v2. Renamed to Exploring the Maze, as I found out that there’s actually a semantic difference between labyrinth and maze…

Also, it really irked me that there was no move for retracing steps, so I added that one as well…

——————–

Exploring the Maze

When you explore the maze, choose one party member as the spotter, one as the rear guard and one as the cartographer (the same character can only have one job). If you don’t have enough party members or choose not to assign a job, treat that job as if it had rolled a 6 . The spotter roll+DEX, the rear guard roll+WIS and the cartographer roll+INT.

On a 10+, the spotter can find a way around any traps on your way. On a 10+ the rear guard will spot any trouble quick enough to let you get the drop on it. On a 10+, the cartographer marks an efficient path on their between the room the left and the new room the enter.

On a 7-9, each role perform their job as expected; you do not blunder into any traps but you still have to deal with them, no one gets the drop on you but you don’t get the drop on them either , and you find a new room without getting lost.

——————–

Retracing your steps

When you seek your way back to a previously visited room, if you have an efficient path marked on your map you get there quickly, though you still have to deal with any traps left behind on that route.

If you do not have an efficient path marked on your map, you still take +1 for each time you visited it when rolling for Exploring the Maze, though on a hit you will get back to the previously visited room instead of a new one.

——————–

I like this one much better, because the Cartohgrapher feels more important here.

Reading over the monster section, page by page. Damn, I shouldn’t have skimmed this when I read the book.

Reading over the monster section, page by page. Damn, I shouldn’t have skimmed this when I read the book.

Reading over the monster section, page by page. Damn, I shouldn’t have skimmed this when I read the book.

Noob advice: Read the frickin’ monster section. Is fun, well-written and incredibly helpful. Most importantly, it really taught me when a monster is horde, group or solitary

This one also goes out to you guys :)

This one also goes out to you guys 🙂

This one also goes out to you guys 🙂

Yes, this is related to the move I posted yesterday… 😉

Originally shared by Kasper Brohus Allerslev

I’m currently working on a side project about a labyrinth in a fantasy universe. I need some help here, not to actually craft it, not about how it should be designed or anything about its layout, but rather about clarifying what a proper labyrinth is.

So, in that regard what is their to say about…

… the feel of a labyrinth?

… the environment?

… the features?

… the inhabitants (if any)?

… the general ecology?

… what’s important in a labyrinth?

… the kind of treasure?

Before I post anything myself, I’d like to read other peoples’ thought on the matter, if only to get some unbiased opinions. I’m convinced that the most important thing about labyrinths is aesthetics, that the people running around inside it should feel like being trapped in a maze.

For that matter, what kind of (non-magical) equipment should the adventurers bring along, and what kind of nefarious traps can be found down there?

Keep in mind that this isn’t about actual design or map-making, just about the characteristics of a fantasy labyrinth environment.

I was thinking about making a very complex Labyrinth for an adventure, but Joshua Bailey had the incredibly cool…

I was thinking about making a very complex Labyrinth for an adventure, but Joshua Bailey had the incredibly cool…

I was thinking about making a very complex Labyrinth for an adventure, but Joshua Bailey had the incredibly cool (and incredibly simple) idea to make a custom move for exploring the labyrinth instead of actually drawing it.

I modeled it on the undertake a perilous journey move.

——————————

Exploring the Labyrinth

When you explore the labyrinth, choose one party member one as the trap expert, one as the rear guard and one as the cartographer (the same character can only have one job). If you don’t have enough party members or choose not to assign a job, treat that job as if it had rolled a 6 . The trap expert roll+DEX, the rear guard roll+WIS and the cartographer roll+INT.

On a 10+, the trap expert can spot a trap before it goes off and disable it. On a 10+ the rear guard will spot any trouble quick enough to let you get the drop on it. On a 10+, the cartographer finds a very fast route to a new room in the labyrinth.

On a 7-9, each role perform their job as expected; you can spot a trap before it goes off but you still have to deal with it, no one gets the drop on you but you don’t get the drop on them either, and you find a new room though it takes some time and one of your torches burn out.

——————————

I need some comments on this one. 🙂

Time for another #gmingtheworld  hangout!

Time for another #gmingtheworld  hangout!

Time for another #gmingtheworld  hangout! This time, Tim Franzke, Misha Polonsky, Adrian Thoen, Joshua Bailey, Sean Dunstan and I will talk about making GM moves.

If you have any questions about GM Moves, or suggestions for future topics, fill out our three-field-questionnaire below!

We will do a Fronts & Prep hangout next time, but GM Moves seemed so important to cover first that we pushed it back.

And I promise there will be significantly less toilet humor this time… Sorry ’bout that.