Exploring the Labyrinth v2.
Exploring the Labyrinth v2. Renamed to Exploring the Maze, as I found out that there’s actually a semantic difference between labyrinth and maze…
Also, it really irked me that there was no move for retracing steps, so I added that one as well…
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Exploring the Maze
When you explore the maze, choose one party member as the spotter, one as the rear guard and one as the cartographer (the same character can only have one job). If you don’t have enough party members or choose not to assign a job, treat that job as if it had rolled a 6 . The spotter roll+DEX, the rear guard roll+WIS and the cartographer roll+INT.
On a 10+, the spotter can find a way around any traps on your way. On a 10+ the rear guard will spot any trouble quick enough to let you get the drop on it. On a 10+, the cartographer marks an efficient path on their between the room the left and the new room the enter.
On a 7-9, each role perform their job as expected; you do not blunder into any traps but you still have to deal with them, no one gets the drop on you but you don’t get the drop on them either , and you find a new room without getting lost.
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Retracing your steps
When you seek your way back to a previously visited room, if you have an efficient path marked on your map you get there quickly, though you still have to deal with any traps left behind on that route.
If you do not have an efficient path marked on your map, you still take +1 for each time you visited it when rolling for Exploring the Maze, though on a hit you will get back to the previously visited room instead of a new one.
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I like this one much better, because the Cartohgrapher feels more important here.