As I said in a previous thread, the one below, I have thought of “specialized” equipment, that are better at…

As I said in a previous thread, the one below, I have thought of “specialized” equipment, that are better at…

  As I said in a previous thread, the one below, I have thought of “specialized” equipment, that are better at specific tasks than Adventuring Gear, but less diverse. Essentially, they’d grant a +1 forward to relevant tasks when a use is expended, but you are constrained to tools available under the category, where Adventuring Gear pretty much lets you pull forth any immediately useful tool that you could feasible carry with you.

Examples (by Eric Nieudan) could be alchemical or gadgeteering gear, but I’m sure the enterprising player and GM can come up with many, many more.

Related to thieves, these might be interesting: Bundle of poisonous herbs, trapmakers kit and Burglary equipment.

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Alex Norris Introduced the following idea, which seems much better:

Specialist tools (3 uses, 1 weight, X coins)

Specialist tools are any tools or items that help you accomplish a specific type of tasks. When you buy specialist gear, describe it and pick one type of task it helps with (e.g. a skull key for lockpicking, a doctor’s bag for healing people, climbing gear, etc.). When you perform that task, you can mark off one use of your specialist tools to take +1.

https://plus.google.com/u/0/110330901807759406775/posts/Px85cCB3A2j

I’ve been reading a lot of blog posts about dungeon design, and I’d recommend this one:…

I’ve been reading a lot of blog posts about dungeon design, and I’d recommend this one:…

I’ve been reading a lot of blog posts about dungeon design, and I’d recommend this one:  http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon

I’m beginning to find a renewed interest in prep (which is quite interesting actually, as I used to hate it…), more specifically in dungeon creation, as I feel that good dungeons are tough to improvise. 

A good dungeon in my mind has many “choice points” and very few “choke points”, meaning that there must be many ways to where you want to go, and very few mandatory rooms/corridors, if any.

When I improvise, I feel that adding these choices are redundant, because there’s no real choice; whatever way they go, I’ll just put in the features that springs to mind. So there’s no real choice involved, unless the players demands foreshadowing of some sort. In other words, it because a dungeon where the players “always turn right”, even if they go left. If you know what I mean.

So, in that regard, I’m going to make a dungeon with multiple levels, using the guidelines for a good “jaquayed” dungeon (as explained in the link), but to fit the DW paradigm, I’m going to make the vast majority of rooms pseudo-empty.

I know myself to be a guy that starts up a lot of projects and rarely pulls through on any of them, so tonight I’m going to take my first shot at building a proper DW dungeon.

Might even ask for a crew to run through it later, could be pretty damn fun 🙂

http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon

Totally improvised session of Dungeon World.

Totally improvised session of Dungeon World.

Originally shared by Kasper Brohus Allerslev

Totally improvised session of Dungeon World. We’ll make characters together, but you can pick classes in comments. I guess this’ll be a first come, first served thing.

events/crsb0eareh7ih117crssc0pl55s?authkey=CN7d9uL7os6_Ug

Because I promised Tim Franzke to make it.

Because I promised Tim Franzke to make it.

Because I promised Tim Franzke to make it. It’s a CC for summoning Drakes and doing crazy ocean stuff, like shapeshifting into a Giant Octopus, summon and control a frigate at will and conjure forth a trident of salt.

I have no idea how close to home this is, but I thoroughly enjoyed writing this one 🙂

http://partialsuccess.wordpress.com/2013/07/15/of-wing-and-tide/

Last session with Eric Nieudan and Bastien Wauthoz featured a “random encounter” with a Mountain Giant, as a result…

Last session with Eric Nieudan and Bastien Wauthoz featured a “random encounter” with a Mountain Giant, as a result…

Last session with Eric Nieudan and Bastien Wauthoz featured a “random encounter” with a Mountain Giant, as a result of them getting lost in the mountains and a partial success for finding a way out.

I personally believe this to be my best “hard bargain” to date. Just sharing it here because I feel this went really, really well.

http://partialsuccess.wordpress.com/2013/07/12/perhaps-my-best-hard-choice-to-date/

Aaaaaaaaaaaaaaand Wil Wheaton finally promoted Dungeon World!

Aaaaaaaaaaaaaaand Wil Wheaton finally promoted Dungeon World!

Aaaaaaaaaaaaaaand Wil Wheaton finally promoted Dungeon World!

Originally shared by Wil Wheaton

A wild Not The Flog appears!!

http://www.youtube.com/watch?v=rP-Mc2q8p2g&list=TLAcyblRS-4s0