As I said in a previous thread, the one below, I have thought of “specialized” equipment, that are better at specific tasks than Adventuring Gear, but less diverse. Essentially, they’d grant a +1 forward to relevant tasks when a use is expended, but you are constrained to tools available under the category, where Adventuring Gear pretty much lets you pull forth any immediately useful tool that you could feasible carry with you.
Examples (by Eric Nieudan) could be alchemical or gadgeteering gear, but I’m sure the enterprising player and GM can come up with many, many more.
Related to thieves, these might be interesting: Bundle of poisonous herbs, trapmakers kit and Burglary equipment.
———————————————-
Alex Norris Introduced the following idea, which seems much better:
Specialist tools (3 uses, 1 weight, X coins)
Specialist tools are any tools or items that help you accomplish a specific type of tasks. When you buy specialist gear, describe it and pick one type of task it helps with (e.g. a skull key for lockpicking, a doctor’s bag for healing people, climbing gear, etc.). When you perform that task, you can mark off one use of your specialist tools to take +1.
https://plus.google.com/u/0/110330901807759406775/posts/Px85cCB3A2j