So my players are going to be fighting against a type of collosal earth elemental, and I wanted the fight to end up feeling somewhat like a Shadow of the Collosus style fight where the players will have to climb, jump, hang on, etc to the actual creature they are fighting, all while looking for its weak spots. My questions become, firstly, how do I not have the fight turn into them having to make defy danger rolls with every action? And secondly would it be better to have the creature ignore them entirely (attack wise) and simply be trying to shake them off, therefore the danger being falling damage as opposed to being hit by a fist the size of a van? Or does a mixture of both seem good? Finally for reference, this is going to be one of the big bads of their campaign, so feel free to go all out with any other crazy ideas u can think of.
So my players are going to be fighting against a type of collosal earth elemental, and I wanted the fight to end up…
So my players are going to be fighting against a type of collosal earth elemental, and I wanted the fight to end up…