I wouldn’t mind getting some opinions on this base class:
LOOK
Absurd Life, Escape from the Mechanism, or The Sky Reflecting.
After-Dream, Halo of Nembutals, or Protoplasmic Bubbles.
Autumn, Summer, or Winter.
Human Body, Humanoid Body, or Inhuman Shape.
STATS
Your base damage is d6.
Your load is 8+STR.
Your maximum HP is 6+Constitution.
ORIGINS
You came here from somewhere else. Choose your origins and your Otherworld:
Created
You are an artificial being, made by someone or something—a mad scientist, a sentient ocean, or the best minds of a manufacturing planet, for example. When you defend someone else, you may use Isolation instead of CON. Your Otherworld could be your creators, a secret laboratory, the stuff your were created from, or the void of uncreation.
Outsider Summoned
You come from a place far away. When you’re in your element, you may defy danger with Isolation instead of another stat. Your Otherworld could be the astral plane, Dimension X, hyperspace, a completely unknown galaxy, or something equally strange.
Slave Enslaved
You are part of an oppressed underclass. When someone else has possession of your heart, you may hack and slash or volley with Isolation instead of STR or DEX. Your Otherworld could be a real place, an underground organization of slaves, or a fantasy world of hopes and dreams.
STARTING MOVES
You get these four moves:
Familiar Element
You find this world strange and unfamiliar, but there is one place where you feel at home. You’re in your element only when you’re… (choose one):
○ engaged in battle.
○ immersed in liquid.
○ in a tightly confined space.
○ in the bitter cold.
○ in total darkness.
○ in warm, direct sunlight.
○ making love.
When you enter your element, if someone else is with you, you also have the option of losing 1 Isolation.
While you’re in your element, take +1 ongoing. If you stay longer than a few hours, it counts as being attended by a healer, you can make camp without expending a ration, and you gain
+1 preparation.
Homesick
When you ask your Otherworld to provide you with something useful, roll+Isolation. On a hit, your home brings you something similar, either from itself or by seizing something from this galaxy. Either way, it is always marked by its Otherworldly-ness. On a 7-9, trouble comes with it also. On a miss, gain 1 Isolation.
Outsider
You are not from this place and you do not understand. Sometimes people here treat you like an outsider, and this only increases your sense of Isolation. In addition to how other moves affect your Isolation, the following is also true:
When someone makes you leave a location, group, or event against your will, gain 1 Isolation.
When someone rewards you for participating in a group event or endeavour, or for being a member of an organization, lose
1 Isolation.
When you lash out at someone who has treated you like an outsider and they fight you, lose 1 Isolation.
Your maximum Isolation is 3. When at your maximum Isolation, you take -1 ongoing. When at your maximum Isolation and you gain Isolation, instead choose one:
·You attack someone you care about, then lose 1 Isolation.
·You destroy or ruin a thing that someone else cares about, then lose 1 Isolation.
Tell-Tale Heart
Your heart fell into this galaxy and you came with it. appeared in this galaxy when you did. This heart of yours is small enough to be held in a person’s hands, and anyone can take possession of it. It cannot be destroyed. Describe it.
When someone gains possession of your heart, they dictate at least one change in your appearance. Your physical form in this galaxy is malleable, except for your tell, which is something related to your familiar element that is present and obvious no matter what you look like. Choose one or two visible signifiers that will make your identity obvious. The person who has possession of your heart, whether that’s you or someone else, can change any other aspect of your appearance whenever they want.
As long as someone else has possession of your heart, the following holds true as well:
When they tell you to do something, you take +1 forward to accomplish the task, and you can roll+Isolation if you must defy danger while doing so. If you do it and they don’t give you back your heart, gain 1 Isolation.
When you act directly against the person who has possession of your heart, lose 1 Isolation but if you make any moves while doing so you can’t add more than your Isolation to your roll, even if your stat is higher.
If someone gives you back your heart, lose all your Isolation.
ALIGNMENT
Chaotic: Get involved in a situation you don’t understand.
Good: Show someone that good can also come from your Otherworld.
Lawful: Learn something new about this galaxy.
GEAR
Your load is 8+STR.
Choose your armament:
·Bag of books (5 uses, 2 weight).
·Laser pistol (near, 1 weight) and radiation crystals (3 ammo, 1 weight).
·Ornate staff (reach, two-handed, 1 weight).
·Otherwordly gems (1 weight).
Choose your defences:
Adventuring gear Food from your home (5 uses, 1 weight).
·Personal vehicle.
·Towel.
BONDS
I found myself in trouble here, but ________ saved me.
I learned something important about this galaxy because of ________.
________ has caught a glimpse of my Otherworld.
________ held my heart in their hands, then gave it back to me.
________ reminds me of home, and I want to get closer.