I found some old notes I wrote inspired by somebody somewhere who started a dream thief type class (but I don’t…

I found some old notes I wrote inspired by somebody somewhere who started a dream thief type class (but I don’t…

I found some old notes I wrote inspired by somebody somewhere who started a dream thief type class (but I don’t remember now) and so I tightened them up a bit. I like it, but I don’t have anywhere to put it. Nothing I’m working on currently fits a class like this.

DREAMWEAVER Starting Moves

 

Burglar of Dreams

When you steal a dream from someone, roll+INT. On a 10+, their dream is now in your possession and, at your option, they don’t know you took it. On a 7-9, you still take it, but they know. On a miss, you take the wrong dream. You can only have a number of dreams equal to your INT+1 in your possession at any one time.

 

Dreamer of Dreams

When you lie next to someone while they are sleeping, you can see into their dreams. If you look through their dreams for something specific, roll+INT. On a 10+, ask two questions from the list below. On a 7-9, ask one:

·        What are you worried about right now?

·        What are your secret pains?

·        What do you long for?

·        What was the worst time in your life?

·        When were you happiest?

Their dreams will change to answer your questions. Any dreams you can see are dreams you can steal, of course.

 

Merchant of Dreams

When you show someone a dream that you possess, they get a fleeting impression of it, and it stays in your possession. If someone wants the dream—or wants to escape from it—you can decide to parley with them about it and maybe they will give you what you want. When you give one of your dreams to someone, they get to experience it fully, in all it’s wonder, terror, or joy, but you also lose possession of it.

 

Unleash a Dream

When you unleash a dream into the real world, you create an illusion of it, or a single element contained within it, that everyone can see and hear. This removes it from your possession. If you do this in order to deceive, roll+INT. On a 10+, choose two. On a 7-9, choose one:

·        It appears fully lifelike.

·        It can move around (at your command).

·        It feels solid to the touch (but cannot cause damage).

·        It lasts for more than a few moments.

6 thoughts on “I found some old notes I wrote inspired by somebody somewhere who started a dream thief type class (but I don’t…”

  1. Yeah, that’s the one! I’ve had a rules set for alchemy based on collecting antecedents kicking around for a while, and seeing the Dreamcatcher made me think it could work for dreams as well. Funny how I can make that work better than the alchemy…

  2. Some more in case somebody wants to play it:

    Stats

    Your base damage is d6.

    Your load is 8+STR.

    Your base HP is 6+Constitution.

    Alignment

     Chaotic: Steal a dream from someone in a position of authority.

     Evil: Terrorize your enemies with nightmares.

     Neutral: Use your power over dreams to gain yourself a powerful ally.

    Origins

    You can be of any race, none give you any particular advantage. Choose what kind of dream showed you how to wield the magic you have now and gain the corresponding move:

     

    A Nightmare

    If you can see someone else’s dream, you can turn it into a nightmare. When you do so, ask one of the following questions:

    ·        What are your secret pains?

    ·        What do you fear?

    ·        What do you hate?

    ·        What was the worst time in your life?

    Their dream will change to answer your question.

     

    A Hopeful Wish

    You can remove a dream from your possession and give it to someone else to keep it safe for you. Unless and until they choose to experience it in full, you can return it to your possession whenever you see them. As long as they keep it safe for you, they will experience fleeting glimpses of it from time to time.

     

    A Prophetic Vision

    You can remove a dream from your possession in order to negate the effects of one attack made against you.

    Bonds

    I have seen into the dreams of ________ before, but never again.

    I shared my own hopes and dreams with ________.

    I would like to see ________’s dreams, but they have prevented me so far.

    ________ guards me when I sleep. I trust them.

    Gear

    Your load is 8+STR. You start with dungeon rations (5 uses, 1 weight), and some trinket that is symbolic of your past, describe it.

    Choose your armament (choose one):

    ·        Bag of Sandman’s dust (causes sleep, 5 uses, 1 weight).

    ·        Concealed dagger (hand, 1 weight).

    ·        Shiny sword (close, 2 weight).

    ·        Short bow (near, 1 weight) and bundle of arrows (3 ammo, 1 weight).

    ·        Thag weed (5 uses, 1 weight).

    Choose your defences (choose one):

    ·        Adventuring gear (5 uses, 1 weight), antitoxin, and a healing potion.

    ·        Chainmail shirt (1 armour, 1 weight) and fancy clothes.

    ·        Mace (close, 1 weight) and shield (+1 armour, 2 weight).

     

  3. Well, good job putting me to shame… >.<

    I really like all these moves! My one concern may be it’s a bit difficult to get dreams… but the Sandman’s dust may go some way to resolving that 😛

  4. Ha! I dunno man, I’m pretty sure somebody will dislike how I took all the whimsy and cuteness out and replaced it with thievery and evil!

    Oh, yeah, maybe I should say you start with 2 dreams or something to begin with? Also, I think you can steal your own dreams from yourself! But I didn’t want to put that in explicitly.

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