I found some old notes I wrote inspired by somebody somewhere who started a dream thief type class (but I don’t remember now) and so I tightened them up a bit. I like it, but I don’t have anywhere to put it. Nothing I’m working on currently fits a class like this.
DREAMWEAVER Starting Moves
Burglar of Dreams
When you steal a dream from someone, roll+INT. On a 10+, their dream is now in your possession and, at your option, they don’t know you took it. On a 7-9, you still take it, but they know. On a miss, you take the wrong dream. You can only have a number of dreams equal to your INT+1 in your possession at any one time.
Dreamer of Dreams
When you lie next to someone while they are sleeping, you can see into their dreams. If you look through their dreams for something specific, roll+INT. On a 10+, ask two questions from the list below. On a 7-9, ask one:
· What are you worried about right now?
· What are your secret pains?
· What do you long for?
· What was the worst time in your life?
· When were you happiest?
Their dreams will change to answer your questions. Any dreams you can see are dreams you can steal, of course.
Merchant of Dreams
When you show someone a dream that you possess, they get a fleeting impression of it, and it stays in your possession. If someone wants the dream—or wants to escape from it—you can decide to parley with them about it and maybe they will give you what you want. When you give one of your dreams to someone, they get to experience it fully, in all it’s wonder, terror, or joy, but you also lose possession of it.
Unleash a Dream
When you unleash a dream into the real world, you create an illusion of it, or a single element contained within it, that everyone can see and hear. This removes it from your possession. If you do this in order to deceive, roll+INT. On a 10+, choose two. On a 7-9, choose one:
· It appears fully lifelike.
· It can move around (at your command).
· It feels solid to the touch (but cannot cause damage).
· It lasts for more than a few moments.