So I’m about to play in a Dungeon Planet game, and I am considering playing a Mutant. I was drawn to the class by the comparison to the Druid, which I’ve had some interest in playing. However, the Mutant seems very different. Rather than a character that constantly changes shapes to meet the needs of a given situation, it seems like you are playing someone with very limited shifting.
Advantageous Mutations: Choose three monster moves that reflect the advantages your mutations give you. When you employ an advantageous mutation, defy danger to make it work properly.
Unstable Mutations: At the start of a session, roll+CON. •On a 10+, hold three. •On a 7-9, hold two. •On a miss, hold one and the GM will tell you how your body changes. Spend a hold to:
Change one of your advantageous mutations to a different monster move.
Use one of the level 2-5 moves once, for one roll.
Use one of your advantageous mutations without a roll.
So what are the “Monster Moves” mentioned under Advantageous Mutations? I can’t find any listed in the Dungeon Planet book. So..make up random mutations like Wings, Multiple Arms, Tails? however all those sorts of things seem to be Advanced moves.
Mutant Advanced Moves:: □ Acid Spit □ Amphibious □ Expanded Senses □ Extra Limbs □ Increased Mobility – Natural Armour □ Natural Weapons □ Noxious Cloud □ Paralytic – Protected Sense □ Third Eye □ Venom □ Webs □ Wings □ Adaptive Mimicry □ Hyperaccurate Sensory Organ – Parasitic Feeding Pattern.
So…I’m left confused by the class. Any insight would be welcome.