So I’m working on a compendium class to make available to my Thief who has started listening to an intelligent (and…
So I’m working on a compendium class to make available to my Thief who has started listening to an intelligent (and cursed) dagger and our last session ended with him murdering a pirate lord who had been prepared as a sacrifice on a place of power, but tuning the ritual into the dagger instead of it’s intended target.
Basically, his action gives him a bond with his dagger, “I have much to learn from my dagger ” and he can now make bonds with his dagger instead of his allies. The overall motif of the powers will be shadow based and allow the thief to move through shadow and command shadow, sort of a shadowdancer concept. My idea was that any abilities granted by this class will have him roll + his bond with the dagger instead of a stat.
My question is: is using Bond as a stat interesting or is it just taking away from opportunities to have connection to other players at the table? My idea was that I get to write the bonds when he makes one with the dagger, so that if he wants XP from completing those bonds, I can shape/encourage him to behave a certain way. It puts the reins in his hands. If he wants to reliably use the abilities of the dagger, he plays to the desires of the controlling spirit. I’m trying to simulate the temptation of an outside influence that way.
What do you think?