If anyone is interested in this, please let me know. PM on roll20 or something:

If anyone is interested in this, please let me know. PM on roll20 or something:

If anyone is interested in this, please let me know. PM on roll20 or something:

https://app.roll20.net/forum/post/3551143/lfp-old-school-dungeon-world-7pm-gmt-fridays-every-other-week

https://app.roll20.net/forum/post/3551143/lfp-old-school-dungeon-world-7pm-gmt-fridays-every-other-week

So thinking of going old school and actually running a dungeon for DW, which is something Ive never done before.

So thinking of going old school and actually running a dungeon for DW, which is something Ive never done before.

So thinking of going old school and actually running a dungeon for DW, which is something Ive never done before.

So first what kind of questions could I ask them at the start to get them to create the gist of the dungeon?

Second what kind of action should I start with to show them we are doing a dungeon adventure.

Also thinking of using WOD levelling by coin machanic to give it that true old school feel.

So my players are having a bit of a break for a month and so I thought I might do some old fashoined dungeon…

So my players are having a bit of a break for a month and so I thought I might do some old fashoined dungeon…

So my players are having a bit of a break for a month and so I thought I might do some old fashoined dungeon crawling with DW.

So it will be 3 sessions each week, Friday around 7pm GMT time. Hopefully start this week.

Who would be interested?

Message me on Roll20 if you are: https://app.roll20.net/forum/post/3448252/lfg-dungeon-world-slash-torchbearer-3-sessions-friday-evenings-gmt

https://app.roll20.net/forum/post/3448252/lfg-dungeon-world-slash-torchbearer-3-sessions-friday-evenings-gmt

So my next Dungeon World Campaign is going to be set in a strange city.

So my next Dungeon World Campaign is going to be set in a strange city.

So my next Dungeon World Campaign is going to be set in a strange city. I was wondering, how would you keep a singular location like that fresh over many different sessions and a whole campaign?

How do you make the districts that the players are going to go to often constantly giving you dangers and adventure each time?

So as I said before, Im doing a planar travel campaign and I want to ask the players the good questions that you…

So as I said before, Im doing a planar travel campaign and I want to ask the players the good questions that you…

So as I said before, Im doing a planar travel campaign and I want to ask the players the good questions that you should ask in DW. The peoblem I have is that fictionall it makes no.sense that the characters would know anything about the planes. They been on their home planet not knowing about the wider cosmos. Does this matter? Or is there a way to ask these questions to make it fictiinally appropriate.

So I’ve been playing with the Perilous Wilds rules for my Planar travel campaign and I do think they are great, but…

So I’ve been playing with the Perilous Wilds rules for my Planar travel campaign and I do think they are great, but…

So I’ve been playing with the Perilous Wilds rules for my Planar travel campaign and I do think they are great, but from what I am gathering it sounds like my players kind of want a lot more of a focused adventure then just randomly pottering about various locations. Is there a way to marry the two game styles, how would you go about keeping exploration but making it a lot more “adventure” focused?

So Just played my first Dungeon World game in awhile, we were going to use Perilous Wilds to create the world but…

So Just played my first Dungeon World game in awhile, we were going to use Perilous Wilds to create the world but…

So Just played my first Dungeon World game in awhile, we were going to use Perilous Wilds to create the world but first an opening scene We start with a wizards tower, the players having delivered a really nice old Paladin that volunteers at Soup kitchens called Arcadius.

But dun dun dun the Wizard actually was going to use Arcadius saintly energy for nefarious means, the monk decided that he was going to run down the tower, but instead he ran down the tower about to hit the ground. The Executioner tried to save him but it was a monumental weight and he found himself hanging by his feet trying to hold on. The Wizard seeing this grabbed onto Arcadius and tried to put him into a cage. The Bard trying to convince the Wizard not to do this failed and a battle was about to happen. But at this point the executioner got up and stabbed the Wizard in the chest.

The Wizard Tower then started to crumble around them, the players tried to get out. The Druid Minotaur was able to change into a flying squirrel and said by to everyone. Fun was had with grappling hooks by the Cleric and Executioner. And the rest decided to use the stairs. While on the stairs the Bard decided to figure out if she knew anything about what was happening, turned out she did and that they were actually in an ancient Planar spaceship. She decided what the heck and convinced all the players to come on board.

So instead of a regions and cities on a fantasy map, we actually created different planes and decided what was all these planes. It was completely not what I was expecting but was damn cool and now we have so many different planes that we can explore and the players are on a ship that may need the saintly life force of people to run it.

I can say that was a bloody good reintroduction to Dungeon World. And I’m excited and terrified with the massive sweep we have created with all these planes.

So for my one shot session yesterday in dungeon world I kind of wanted something structured, something that would…

So for my one shot session yesterday in dungeon world I kind of wanted something structured, something that would…

So for my one shot session yesterday in dungeon world I kind of wanted something structured, something that would last the 4 hours have a satisfying session and a big bad guy at the end. So I decided to experiment with using the 5 node mystery design that Justin Alexander made : http://thealexandrian.net/wordpress/37903/roleplaying-games/5-node-mystery.

It went pretty well, I had basically 4 locations which each had various clues that pointed towards each other and each had a little mini “encounter”. The good thing about Dungeon World is.that its front loaded the players can roll spout lore and you can directly tell them it points to this place. This leaves the clues being very open to inspiration and changing them depending what tge players do. The nodes also.weren’t designed throughally, I just had cool ideas that would fit in the particular setting and went with it.

I.will have to see if it works for more canpaign, as I.said its a lot more structured, I didn’t have any fronts and basically kind of pushed each location and cut to it. But for a one shot I recommend it.

http://thealexandrian.net/wordpress/37903/roleplaying-games/5-node-mystery

So how would you do a firat session for a “Season 2” of Dungeon World game?

So how would you do a firat session for a “Season 2” of Dungeon World game?

So how would you do a firat session for a “Season 2” of Dungeon World game? What kind of questions can you ask when you have already kind of built the world from the last questions you ask and have established a few things?