Trying to gradually post links to Planarch materials that are in-progress.

Trying to gradually post links to Planarch materials that are in-progress.

Trying to gradually post links to Planarch materials that are in-progress. Here’s what That Ancient Serpent looked like in March. I’ve written about 8 more pages since then, but they haven’t been typed up yet. Hopefully I get to those soon and there might be enough to start playing through the mini-campaign (especially since a lot of the jobs and events are optional or contingent anyway). https://docs.google.com/file/d/0B97yCSbV-HGiTGM0am93YUpJYWc/edit?usp=sharing

The original draft outline of this booklet looked like this:

1. Dragonblood heritage/patron

2. Slayer Family heritage/patron

3. Blood Cults heritage/patron

4. Properties of Dragon blood/parts

5. Record of St. Jessarine

6. Church of the Font heritage/patron

7. JOB: The Blood Bank (for Slayers/random)

8. Diagram of relations between Dragonblood/Slayers/Cult/Church

9. JOB: Desert Tomb

10. JOB: Initial Outbreak

11. Using Jobs in this Campaign

12. PC Becomes Infected; Cure?

13. NPC Becomes Infected

14. Transformation (body horror)

15-16. Dragons: rules, behavior, habits

17. Tracking the Contagion’s Spread

18. JOB: Quarantine Part of the City (wardens, etc.)

19. JOB: Hunt Down the Infected Before They Turn

20. JOB: Dragonslaying (defense, offense, capture for parts, clean out an area)

21. JOB: Dragon Has Been Slain (aftermath, cleanup)

22. JOB: Recovery of Goods/People/Etc. Taken by Dragons

23. How Jobs Change in the Infected City (huge refugee flow)

24. If You Don’t Take This Job

25. Vulnerability to Plague

26-27. Dragonslaying Gear

28. JOB: Draconic Races Need Protection

29. JOB: This Never Happened (time travel)

30. JOB: Find the Sultana

31. JOB: Dis (or some crazy entity) is Infected

32. Dragon Ritual Magics

Here’s a super early draft of some material for one of the upcoming Planarch booklets that is sloooooowly being…

Here’s a super early draft of some material for one of the upcoming Planarch booklets that is sloooooowly being…

Here’s a super early draft of some material for one of the upcoming Planarch booklets that is sloooooowly being developed. The vibe I’m going for with this supplement, in contrast to Dark Heart’s grim-and-harsh tone, is strongly inspired by the more cartoony Zelda games (Wind Waker, Minish Cap, Spirit Tracks, Skyward Sword).

Originally shared by J. Walton

Psalter of the Wild Planes: Origins

At the center of everything lies the monstrous city of Dis, a living metropolis that is gradually expanding to consume all the planes of existence. For you, however, as young people growing up in the Wild Planes – remote realms of fanciful, celestial, and strange wonders, far from the tendrils of the ravenous city – Dis is a vague and distant threat.

Instead, your life is mostly full of mundane troubles: family, friends and rivals, teachers and mentors, chores and responsibilities, being included and excluded, eating and sleeping and playing, the first hints of romance, and your dreams of traveling the Wild Planes and partaking in grand adventures.

You are not a kid anymore, but definitely not yet an adult. Soon it will be your time, but when and how? It doesn’t seem like respect and independence will simply be bestowed upon you at the proper moment, since most adults are living in the past and persist in treating you like you don’t know anything. Should you earn, seize, or demand control of your own life? Does it even matter what anybody else thinks?

Your Look

Roll or pick from the table below for your Eyes, Hair, Skin, and Wear. Before you choose your look, you may want to decide if any of the PCs are from the same place. Generally speaking, those from the same plane will share 1 of these traits, those of the same culture or ethnicity will share 2, and those from the same family or community will share 3. Nobody will share all of your traits, unless they are a magical duplicate! Be wary!

11. Night Sky

12. Luminous

13. Ghostly

14. Shadowy

15. Bloody

16. [add a new one to the table]

21. Fiery

22. Watery

23. Snowy

24. Earthy

25. Tempestuous

26. [add a new one to the table]

31. Golden

32. Copper

33. Mirrored

34. Jeweled

35. Mechanical

36. [add a new one to the table]

41. Bewitching

42. Encrusted

43. Impossibly Soft

44. Harsh

45. Translucent

46. [add a new one to the table]

51. Thorny

52. Bark

53. Evergreen

54. Jaguar

55. Giraffe

56. [add a new one to the table]

61. Butterfly

62. Buffalo

63. Shark

64. Plain

65. Dead

66. [add a new one to the table]

What Draws You Home?

Pick as many as apply:

– people

– things undone

– the desire to make things right

– responsibilities

– something that’s yours alone

– safety and security

– a source of strength

What Pulls You Away?

Pick as many as apply:

– people

– wanderlust

– curiosity

– the search for something or someone

– getting what people need

– solving a problem

– a critical mission

– deliveries

– finding yourself

– getting away from something or someone

By popular request: I’ve launched a new community for the Planarch Codex, including the long-promised job board of…

By popular request: I’ve launched a new community for the Planarch Codex, including the long-promised job board of…

By popular request: I’ve launched a new community for the Planarch Codex, including the long-promised job board of Dis, which I’ve seeded with a job I just randomly rolled up: “The Terms of Surrender.”

I also plan on posting excerpts from the new Planarch booklets I’m working on, and look forward to hearing about all the other awesome stuff that folks are doing.

This community is mostly meant to supplement the existing Dungeon World Tavern and not really be a separate thing, since the Planarch Codex isn’t a stand-alone thing.

Feel free to roll up and post more jobs, or just post about jobs that your crews have already attempted. We’re just getting started, so I’ll make new categories as we need them.

THE TERMS OF SURRENDER

THE TERMS OF SURRENDER

THE TERMS OF SURRENDER

Job Results: Diplomat, Protection, Refugee, Distant Parish.

Dame Ester Al-Miriam Rainthrush (of mixed djinn and elven heritage) is the Sultana’s war diplomat, set out to negotiate the terms of surrender with the denizens of planes who struggle in vain to resist the advance of Dis. She seeks additional guards to supplement her standard retinue of three Road Wardens (Ker, Momus, and Nemesis), for she has been dispatched to the newest borough of Dis: the Nobel Parish of Ebullion, a former minor hell of boiling, adjoined to the ravenous city through its underground sewers and cisterns.

The denizens of Ebullion, both mortal shades and demonkind, were not at all displeased with the city’s invasion of their plane. In fact, they were overjoyed that they could finally escape from their prison of boiling seas and skies of burning vapors. Consequently, refugees have abandoned Ebullion for its neighboring parishes in mass numbers, violating the conditions of the plane’s surrender (i.e. that they would stay and help develop the parish into a steam-powered industrial center) and menacing several already unstable portions of the city.

Dame Rainthrush is traveling to meet with Lord Protector Abezethibou, the archfiend who was previously the greatest warlord of Ebullion. As part of the terms of surrender, Abezethibou is to rule the Parish of Ebullion for 101 years as lord protector, before peacefully handing over control to an elected parish council. However, with the treaty already violated by the mass refugee flow, things are not off to a good start.

Indeed, Abezethibou himself has become a refugee, leaving Ebullion and assuming control of the Blood Friars, a gang of demon-touched assassins that dominate the criminal underbelly of the Ghostworks, a neighboring parish that was formerly the space-sarcophagus of the dark god Abaddon (see Dark Heart, p.32). Should be a fun trip, trying to track him down and hold him to the mystically-binding agreement.

Dangers include some or all of the following:

– the Blood Friars, who will attempt to prevent any meeting

– Abezethibou himself, who likes to think he is free to do as he pleases

– refugees of Ebullion, most of whom never wish to return home

– the death traps of the space-sarcophagus, many of which remain

– Dame Rainthrush and the Road Wardens, who will enforce the treaty

– wealthy industrialists, seeking to reap the riches of the newest parishes, such as Ebullion & the Ghostworks

Thanks to Sage LaTorra and Adam Koebel, I have in my hands 70 copies of the original print version of Dark Heart of…

Thanks to Sage LaTorra and Adam Koebel, I have in my hands 70 copies of the original print version of Dark Heart of…

Thanks to Sage LaTorra and Adam Koebel, I have in my hands 70 copies of the original print version of Dark Heart of the Dreamer and will mail a copy anywhere in the world for $10. Details below!

http://corvidsun.com/2013/07/27/dark-heart-of-the-dreamer-print/

Thought some other GMs might find this intro useful.

Thought some other GMs might find this intro useful.

Thought some other GMs might find this intro useful.

Originally shared by J. Walton

I’m starting a new Dungeon World campaign soon and wanted something punchy that helped explain what it means to be a 1st level character, what the game is about, and what you do. This is what I came up with:

—–

Dear Motley Crew of Shiftless Reprobates,

Due to the whims of fate and your own poor decision-making, you have been left with no choice but to join together in a loose comraderie to seek your fortunes by theft, guile, treasure-hunting, and the occasional grisly murder.

You may be relatively satisfied to make your way through this world as a brigand and tomb-robber or you may aspire to a greater calling. Either way, your current means and skills are barely suited for low cut-pursery. If your life ended tomorrow, from a rusty shaving razor drawn across your throat, perhaps, none but the sharks and moneylenders would mourn your untimely passing.

It is up to you, then, to prove that fortune has unjustly overlooked your humble thread, if not through acts of valor, then at least through obscene wealth. But for now, it’s all hand-to-mouth and blade-to-face, the core issues of survival and personal betterment.

With that in mind, your makeshift crew has made its way to [dangerous dungeony locale], which is said to hold [treasures of some kind] as well as [monstrous things that will surely kill you]. If you’re lucky, you’ll find wealth and adventure within, rather than a strange and painful demise; if not, there’s plenty more miserable wretches eager to pick up where you left off.

Best wishes for your first substantial undertaking of criminal tomfoolery,

The GM

Another example of the cool stuff I’ll include in my streamlined hack of Inverse World if it hits $15,000 in the…

Another example of the cool stuff I’ll include in my streamlined hack of Inverse World if it hits $15,000 in the…

Another example of the cool stuff I’ll include in my streamlined hack of Inverse World if it hits $15,000 in the next SIX DAYS (currently at $12,158). http://www.kickstarter.com/projects/1552912590/inverse-world-a-dungeon-world-sourcebook

Originally shared by J. Walton

Weird Monster Moves

If you’re playing in a genre where the monsters are really weird, replace a few of their moves with some of these or add 1-2 to their existing moves. In genres where the monsters are weird rather than violent (Inverse World, World of Ooo), replace their more violent moves. You should also give the altered monsters new names, probably.

1. Deploys its sadness aura

2. Turns itself inside-out

3. Is really a different monster in a costume

4. Gets really stretchy

5. Invites you over for something (tea, meal, boardgames)

6. Swallows you

7. Inflates like a balloon

8. Opens its mouth really, really wide

9. Jumps into a shadow

10. Turns out to be someone you know, transformed

11. Grows really big or really small

12. Has blood made of something delicious (jelly, ice cream)

13. Sprouts extra body parts (limbs, eyes)

14. Apologizes profusely

15. Falls in bromance with you

16. Starts singing

17. Starts dancing

18. Divides into multiples of itself

19. Resurrects itself from being dead

20. Bounces off of things

21. Tells you about the oath it swore

22. Eats all the food in sight

23. Brags about something it did

24. Knows the person you’re talking about very well

25. Plays a musical instrument

26. Dissolves into a puddle

27. Is the very last of its kind

28. Becomes two-dimensional

29. Reveals its obsession for a certain common substance (cake, watches)

30. Asks you a riddle

Etc.

Here’s the cover for the Planarch Codex: Over-Turned, the streamlined hack of Inverse World that we will release for…

Here’s the cover for the Planarch Codex: Over-Turned, the streamlined hack of Inverse World that we will release for…

Here’s the cover for the Planarch Codex: Over-Turned, the streamlined hack of Inverse World that we will release for free to all backers if the Kickstarter reaches $15,000 (currently at $11,500 with only 9 days left). The cover illustration is by the very talented Turkish artist Bülent Gültek.

Posted a few details on the thing I’m working on for the Inverse World Kickstarter.

Posted a few details on the thing I’m working on for the Inverse World Kickstarter.

Posted a few details on the thing I’m working on for the Inverse World Kickstarter.

Originally shared by J. Walton

Wanted to promote my stretch goal for Inverse World a bit and provide some more details. I don’t have a name for it yet (World of Inversion? Planarch Codex: The World Turned?), but essentially the goal is to take everything in Inverse World and boil it down into the core essentials, making a stand-alone 4-6 page version in the World of Dungeons tradition — though not necessarily using the exact same mechanics — suitable for quick-start convention play, one-shots, and longer-term play that focuses more on the fiction and player choices, since it won’t have the mechanical depth of the full game. You should be able to make characters, a starting situation, and be ready to play in 15 minutes.

I offered to write a hyper-focused hack of Inverse World partially because I’m really excited and interested in the idea of a Dungeon World hack where the core focus is on travel and exploration. Obviously there’s can be a lot of travel and exploration in Dungeon World too, but there’s a shift in focus in Inverse World: it draws more on things like Dinotopia and Avatar: The Last Airbender, where the characters are on an adventure to see exciting things, meeting exciting people, discover who they are, and experience what this fantasy world has to offer. Don’t get me wrong, I love the grimy desperation and personal enrichment of other modes of fantasy adventure (as you can probably tell from the Planarch Codex), but I also really love things like Avatar and Dinotopia and The Neverending Story too, so it’ll be fun to really dig into this style of play and make it work in a very focused format.

Two other things worth mentioning:

1. I’m also excited by the creators’ commitment to a multicultural, multiethnic setting and will push on that button hard. If you’ve read Dark Heart of the Dreamer, this probably doesn’t surprise you! My day job is in Asian studies, and reflecting the diversity of the real world and human history in game settings is important to me. “Anthropological fantasy” all the way!

2. I am hyper-invested in “the fiction” (i.e. the things that are true in the game world) being the core focus when you are hacking Apocalypse World. My design work tends to stay mostly away from +1 bonuses and instead engage with what’s happening, pushing that forward and changing it into new and dramatic situations.

In any event, I hope you’ll consider backing Inverse World or upping your pledge if you’re already backing it at one of the lower levels. Really, between the core game, the Fate version, and now my hyper-focused 4-6 page hack, you’ll have three different rulesets to choose from, so there will probably be a version that you’ll be excited to play. The art is beautiful and inspiring and the setting is really cool, reminiscent of Avatar, Do: Pilgrims of the Flying Temple, and John Kim’s description of his “Water-Uphill World” campaign from Push.

http://www.kickstarter.com/projects/1552912590/inverse-world-a-dungeon-world-sourcebook/posts/483244