Bunch of Custom Moves from my Westhold campaign, provided for review, critique and inspiration.
Bunch of Custom Moves from my Westhold campaign, provided for review, critique and inspiration.
Lost in the Run
When you move off the beaten trail in the Run, roll +WIS. On 10+, you follow the intended path. On 7-9, you follow the intended path and choose one:
• You follow a false path for a decent amount of time.Â
• Danger finds You
• You find Danger
Those who can Hunt and Track or have a very good map, add +1 to the roll
Activate a Legion Stone
When you Open a Legion Stone by trickling some magic over it, roll +CHA. On 10+, choose three. On 7-9, choose two. On 6- the Legion Stone is empty.
• Equipment, Provender or Coin
• Enough for four
• One, High Quality or Magical
• Enough for 10, Low Quality
• Document
• Liquid
• Not trapped
Dig for Artifacts
When you dig in a ruin looking for something, roll +WIS. On 10+, choose three. On 7-9 choose two. On 6- you just waste some time.
• Personal ArtifactÂ
• High value
• Arcana
• Weapon
• Multiple Items
• Coinage
• Don’t attract unwanted attention
Wrestle the Champion
When you Wrestle the Champion, roll + STR or DEX. On 10+, choose two. On 7-9, choose one:
• Throw your Opponent. Opponent takes 1 damage. You gain space
• Lock and Squeeze. Opponent takes 1 damage
• Head butt. Both take 1 damage. Opponent is stunned. Go again.
• Catch your breath. Heal 1 damage
• Flurry of blows. Any combination of two stun or damage.
• Scamper away. Gain space.
• Flying kick. Opponent knocked to the ground.
• Dirty Trick. Opponent Stunned. You get +1 to next roll
Highest total goes first. Start out near each other. First to five points is declared the winner.